Comments on: The Increasing Ubiquity of MMO Mechanics https://greghowley.com/lungfish/2009/11/the-increasing-ubiquity-of-mmo-mechanics/ Video games on our minds Wed, 18 Nov 2009 17:31:38 +0000 hourly 1 https://wordpress.org/?v=6.9.4 By: Frank https://greghowley.com/lungfish/2009/11/the-increasing-ubiquity-of-mmo-mechanics/#comment-1066 Wed, 18 Nov 2009 17:31:38 +0000 http://lungfishopolis.com/?p=2127#comment-1066 Ah, the Holy Trinity of MMO gaming (tank/healer/nuker). Being a long time EQ/WoW player myself, I often overuse these terms. MMO’s are really trying to break the reliance, or even need for such strict class roles though. Look at WoW, where the Warrior is your traditional tank, but a properly spec’d Paladin or Death Knight can tank as well while bringing other abilities to your group or raid. Some Paladins and Druids can heal as well as the primary healing classed Priests while some priests can dps with the Warlocks and Mages.

Torchlight uses a class skill system that is similar to WoW in that you can take your generic ranged dps class, or tank, and then spec them to be overly focused in that role or you can allow your character to become a hybrid of other class roles. This is where you’ll really break out of the Trinity stereotypes and have a lot of fun with the possibilities in these types of games.

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