The MadWorld Rebuttal

Greg wrote about how MadWorld disappointed him, so I figured I’d offer an altenate take.  If you haven’t read his take on the game, please do so.  I’ll wait.  Oh, spoilers will be included so if you don’t want to have things ruined, now is your chance to leave. Ok then.  So here we go.  […]

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Keepers: Twilight Princess

Keepers is a weekly segment in which I discuss games I’ve played that I’ve seen fit to keep after playing. I generally sell a game that I’ve finished, so the only reason I keep one is because I plan to replay the game some day. Classifying a game as a “keeper” is generally a badge […]

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Final Thoughts: Mercenaries 2

I finally finished Mercenaries 2 this morning.  Technically, I finished it last night, but I had one achievement left which I knocked out this morning while riding the exercise bike.  Oh yeah, I can snipe vehicle drivers while working out. I am just that good.  On second thought, that explains why I haven’t lost any […]

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Seamless Co-op Etiquitte

So, Mercenaries 2 dropped on Sunday, and with it, seamless drop in, drop out cooperative play.  Basically, by default, when you’re playing, any one on your Friends List can just pop on into your game and help you blow stuff up.  On paper, it sounds great but in reality, it’s kind of unsettling. I was […]

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Game Designers are Irritating the Bejeezus out of Me

Ok, so not all game designers. Hell, I’m sure that most of them are fine, upstanding, young men and women, but lately, I’ve been playing some games where the design choices are so infuriating, that I feel the need to round up the various designers and smack them. At the very least I’ll voice my […]

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