Achievements

Although video game achievement systems have only cropped up in the past few years, the notion goes back to arcade games that displayed high score lists. Then, you’d enter three initials that would remain on the screen until someone else played the same cabinet game and got a higher score, or until someone unplugged the […]

Read the rest of Achievements

Thoughts on Achievements and the Lack Thereof

Playing Thief: Deadly Shadows recently, I was struck by how well the game would work with achievements. The game practically screams for them. In each mission, you can select from four difficulty levels, and in addition to increasing enemies’ perception and lowering your own resistance to damage, the higher difficulties will require you to collect […]

Read the rest of Thoughts on Achievements and the Lack Thereof

The Permeation of Achievements

Microsoft did a hell of a thing when somebody there thought up achievements. Although born on the 360, they’ve come to be fairly ubiquitous amongst games today. Not being an XBox 360 owner, my first real experience with achievements was in Team Fortress 2, which I tried briefly during its beta testing. Soon after that, […]

Read the rest of The Permeation of Achievements