double dragon – Lungfishopolis.com https://greghowley.com/lungfish Video games on our minds Tue, 23 Mar 2010 23:09:33 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 Top Fifty: 50-46 https://greghowley.com/lungfish/2010/06/top-fifty-50-46/ https://greghowley.com/lungfish/2010/06/top-fifty-50-46/#respond Mon, 21 Jun 2010 15:30:12 +0000 http://lungfishopolis.com/?p=2511 This August, Lungfishopolis will celebrate its 2 year anniversary. Leading up to that day, I’d like to update my list of all-time favorites. Back at the end of 2007, before Lungfishopolis was born, I created a list of my favorite 51 games of all time. Now, more than two years later, I figured it was nigh time to take a hard look at that list and update it. While a lot of the games that were on the list then are still on the list now, many have moved around. Understandably, many have moved down to make room for the newer games that have appeared since that list was first created. Interestingly, others that were on the list before have moved up, which I think speaks to the longevity of those games.

It should go without saying that this is a list comprised entirely of my own opinions. I’m not saying that these are the best games of all time – I’m just saying that they’re my personal favorites. It doesn’t include games that I haven’t played, and there are many of those. I’ve never played through Ocarina of Time, I’ve never played GoldenEye, and I’ve never played a Splinter Cell game. I have a boxed copy of Clive Barker’s Undying that I have yet to play. Ditto Grim Fandango. I’ll get to these oldies someday. But for the time being, let’s dive into my favorites.

The bottom of the list is full of oldies, largely because they’re games that used to be amazing, and they’ve since been pushed further and further down the list. So for today, get ready for flashbacks to the eighties and nineties.

50-Puzzle Quest (Infinity Interactive, Nintendo DS, 2007)

The first of the puzzle genre mashups to make it onto my radar, Puzzle Quest: Challenge of the Warlords drew me in with the promise of fighting the battles in an RPG by playing a bejeweled-like puzzle, and kept my interest with the variants on the main “battle” game wherein you’d craft items, capture enemies, and train mounts by solving puzzles. Like Scribblenauts, I suspect that this game was noteworthy primarily for its novelty. Still, it was fun working my warrior “Assface” up to fiftieth level and defeating the game’s big Lich boss.

49-Dance Dance Revolution USA (Konami, Sony Playstation, 2000)

Back in the day, I belonged to a group of friends who was fairly fanatic about DDR. The majority of us never played in arcades, but many of us had playstations, and DDR parties were common. I first encountered DDR at a dance camp in New Hampshire in September 2000. A year later, I could ace Smoke on the Water on maniac difficulty. Go me. I still have my DDR pads and my original Playstation. I plan to some day break them out and see if I’ve still got it.

48-Maniac Mansion (Lucasfilm Games, Commodore 64, 1987)

A few years back, I discovered a fan remake of Maniac Mansion called Maniac Mansion Deluxe which I could download and play on a modern PC. I did so, and was delighted to find that I still remembered how to get through all the game’s puzzles. I finished it in two evenings. But back when I first played it on my Commodore, before the era of The Internet, it took many months. During those months, I’d confer with other kids on the playground, exchanging strategies and learning what worked to get past Purple Tentacle and Dr. Fred. It was a different era, and to me Maniac Mansion is the best of the SCUMM games. More than twenty years later, the game still has an undeniable charm.

47-Jade Empire (BioWare, Microsoft Xbox, 2005)

While Jade Empire is by no means the best game BioWare has produced, I personally prefer it to Star Wars: Knights of the Old Republic and Mass Effect. I liked the fact that it’s an action RPG and that there was a fantastic story twist. Mass Effect was an action RPG, but it was a shooter to Jade Empire’s melee action. And KotOR had a great story twist, but the combat bored me. I also really liked Jade Empire’s single minigame – I only wish the game had offered 3-4 minigames rather than just the one. I suppose I’ll have to look to games like No More Heroes 2 for that kind of minigame variety.

46-Double Dragon II (Technos, Nintendo Entertainment System, 1990)
In the nineties, I was a big fan of the Double Dragon series, although I played only on the NES. I loved Double Dragon 2 and liked Double Dragon 3 very much as well. It was a sidescrolling beat-em-up that allowed for timing-based special moves like the super uppercut and the ultra-difficult super knee. When you got an enemy into a headlock, you had a choice of four different moves you could perform, and you could mix and match, ending with throwing the enemy either left or right. This enabled you to throw enemies off of cliffs, and I’d go through entire levels trying to send every enemy over one ledge or another. The variety of fighting options in this game were well before its time.

That’s the five on the list for this week. Stop back next week for games 45-41.

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Platforming: A Retrospective https://greghowley.com/lungfish/2010/01/platforming-a-retrospective/ https://greghowley.com/lungfish/2010/01/platforming-a-retrospective/#comments Wed, 20 Jan 2010 17:15:50 +0000 http://lungfishopolis.com/?p=2151 One of the oldest game genres is the platformer, so named because you play a character that jumps to and from suspended platforms. Contra, Bionic Commando, Sonic the Hedgehog, and Super Mario Brothers all fall into this category.

I should make it clear here that I never got into Super Mario World or Mario 64, largely since I never owned those Nintendo Consoles. I know that those games were huge and everybody and their cat has incredibly fond memories of them, but alas – I don’t. I likewise never played any of the Tomb Raider games. Ever. Obviously, I am defective. Other platformer franchises lacking from my repetoire: Jak & Daxter, Ratchet & Clank, Laurel & Hardy.

In looking back at my favorite platformers, I’ve got to notice that all but one are 2D platformers. It just seems like the 3D platformers as a rule just don’t work as well. First-person platforming like Mirror’s Edge or the horrible platforming portions in the original Half-Life just don’t work. While third-person platforming in 3D games is generally better, it can fail pretty hard at times. The 3D platforming in games like Super Mario Galaxy and Psychonauts was mostly okay, but the platforming in Prince of Persia: Sands of Time and Star Wars: The Force Unleashed annoyed me so much that I had to stop playing both those games before I’d gotten a quarter into either.

So now, I’d like to share my own favorite platformers, going back as far as the early eighties.

  • Jumpman (Commodore 64, 1983)

    Jumpman’s great strength was its variety. While in the game’s early levels the premise was as simple as running around, jumping over monsters, and colecting red dots, the later levels got far more complex and varied. In some levels, you had a gun, and the button would fire the gun instead of jumping. One level let you throw lances to kill a dragon. Many levels are very puzzle-like, containing triggers that open or close doors, add or remove sections of floor, or move floating platforms. In one level, you create an explosion each time you jump. And I remember one level that generated clones every five seconds who would follow your exact path in the same way as the shadow selves in Braid – if a clone touched you, you died, so you had to keep moving.All of the above is from memory, but reading through the wikipedia page now, I see that there were 30 levels in the game. I always played on “randomizer” so as to experience the later levels I’d never have reached if I were playing straight through.Jumpman is supposed to (eventually) be released for the Wii Virtual Console, but if you’re impatient, a fan remake is available here.
  • The Great Giana Sisters (Commodore 64, 1987)
    The version of this game that my brothers and I always used to play was a hacked version. The sprites had been changed to make them look like Super Mario Brothers. The levels were far far different from the actual Super Mario Brothers game, but they were fun, and they were at some points very difficult. But I was 15 years old. I got very good at the game, and played a lot of it. My brothers and I still have fond memories of inventing stupid names for each of the game’s monsters.
  • Kenseiden (Sega Master System, 1988)
    I never owned a Sega Master system, but I borrowed one from a friend for a few months when he’d moved along to some better console – perhaps a Genesis. My favorite game on the SMS was Kenseiden. You played a Samurai, fighting various monsters, spirits, and demons. Each time you beat one of the game’s bosses, you’d get a scroll which detailed a samurai sword technique. You could gain overhead slashes, running cuts, and higher jumps.The game’s sixteen levels also had branching paths – you could skip certain portions of the game and take the path you wanted. I don’t remember seeing this in any other contemporary platformers until Castlevania 3, a few years later.
  • Double Dragon 2 (Nintendo, 1988)
    The Double Dragon series is half platformer, half side-scrolling beat-em-up. I’d played the original Double Dragon, and I later played Double Dragon 3, but what I really liked about Double Dragon 2 was the variety of moves available. I suppose I liked the game for many of the same reasons I fell in love with Street Fighter 2. The spinning hurricaine kick was easy. The super uppercut was harder, but still doable 90% of the time. The tough one was the jumping hyper knee.In Double Dragon 2, you could punch your enemy and get him into a headlock. From there, you could give him overhead elbows, knee him in the stomach, or throw him over your shoulder. You could also kick him straight out of the headlock. This allowed you to throw enemies over cliffs, instantly killing even the tougher ones. I used to go through entire levels trying to throw or kick every single enemy over a cliff. It was fun.
  • Castlevania 3: Dracula’s Curse (Nintendo, 1990)
    Maybe it was just because Castlevania 3 was the first game in the series that I really got into, but I absolutely loved this game. Maybe it was because you could pick up extra traveling companions along the way – there were 3 extra characters, and depending on the path through the game you chose, (branching paths!) you could pick up Syfa, Alucard, or Grant. Grant was a pirate character who could climb on walls, Alucard was a vampire and could throw fireballs and change into a bat, and Syfa was a wizard who could cast various spells instead of throwing axes and knives. Awesome.
  • Castlevania: Symphony of the Night (Playstation, 1997)
    I played Symphony of the Night on my Playstation and was immediately blown away. Amazing game. The game’s music was better than anything I’d ever heard. And the addition of RPG elements such as leveling and equipment changed Castlevania in a fundemental way that has carried through in all of its successors. Although I hear a lot of hype today about how Borderlands is changing things up by combining RPGs and Shooters, Symphony of the Night did that more than ten years ago when they combined RPGs and Platformers. They also added in Street Fighter like movements in for casting spells and using certain items’ special abilities. The number of secret spells and abilities in the game is huge. And hidden areas are absolutely everywhere. I don’t think there’s any platformer that I’ve put as much time into as I have Symphony of the Night.
  • Super Mario Galaxy (Nintendo Wii, 2007)
    Mario Galaxy is the only 3D platformer on this list. While games like Trine and LittleBigPlanet run on a 3D engine, they’re still fundamentally 2D in their gameplay. Super Mario Galaxy is a truly 3D platformer, harking back to Mario 64. The levels are incredibly varied, allowing for flying levels, underwater levels, 2D levels, ray surfing levels, and even a Monkeyball level. The power-ups are equally as varied, and you can complete the game without being forced to complete the 30 most difficult levels. Personally, I only got 96 stars.
  • Trine (Playstation Network, 2009)

    Yes, I rave about Trine quite often. I love the game. It definitely belongs here amongst the ranks of the best platform games I’ve ever played. You’ve got three characters, each of whom go up in levels and gather loot synchronously, and you can play with two or three players should you be so inclined. The game’s puzzles tend to have more than one solution, so if your wizard dies, it’s likely that you can get across that chasm without creating a magical bridge. Plus, the game has some very doable trophies, and it’s fun for me to think that there’s a game out there other than Plants versus Zombies in which I’m actually capable of getting 100% completion. A platinum trophy? Geez – I’ve never yet even gotten a gold one. Sign me up.
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