eternal darkness – Lungfishopolis.com https://greghowley.com/lungfish Video games on our minds Mon, 28 Jun 2010 22:12:37 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 Top Fifty: 35-31 https://greghowley.com/lungfish/2010/07/top-fifty-35-31/ https://greghowley.com/lungfish/2010/07/top-fifty-35-31/#respond Mon, 12 Jul 2010 15:15:30 +0000 http://lungfishopolis.com/?p=2632 Today I continue my list of my top fifty games of all time.

35- Eternal Darkness: Sanity’s Requiem (Silicon Knights, Nintendo Gamecube, 2002)

The Nintendo Wii plays GameCube games. When I got my Wii, the only GameCube game that I eagerly hunted down was this one, because I’d heard so much about it. It did not disappoint. The base game was an above average survival horror story. But the system of insanity effects that the game puts into place were downright amazing. The game is eight years old, so I won’t concern myself too much with spoiling it at this point. At first, when my character’s sanity started failing, I’d see a volume meter across the bottom of the screen turn down, and I’d think that maybe I was sitting on the TV remote. Later, I’d click rapidly through a series of prompts to save a game, and the game told me that it was deleting all my saved games. Aargh! Noo! It’s not the type of horror you usually see in a video game, but it was certainly horror. Brilliantly innovative. I’d love to see a sequel.

34- Desktop Tower Defense (Paul Preece, Flash (Browser), 2007)
Desktop Tower Defense is one of the few games that has improved its position on my list since I last listed my 50 favorite games – it’s moved from position 48 to position 34. Why is that? Probably because other than perhaps Starcraft, Desktop Tower Defense is potentially the best real-time strategy game I’ve played. I love the fact that you use cheap towers to construct your own maze. I love the fact that the game is updated so frequently. And I love that it’s a free game. I bought the Nintendo DS version, and while the smaller screen size and lack of mouse control makes it much more difficult to play, I still play it a lot simply because it’s portable.

33- Tenchu: Stealth Assassins (From Software, Sony Playstation, 1998)
Although I would later grow to love the stealth action in Thief: Deadly Shadows and Beyond Good and Evil, neither allowed you to sneak up on a foe and disembowel them. Before the era of achievements, Stealth Assassins awarded you for getting through an entire level without being seen once. And it was hard. But it was so rewarding to come up behind that guard who could kick your ass face-to-face and putting your sword through his side before he ever knew you were there. Stealth games are a favorite of mine, and Tenchu: Stealth Assassins was my first love.

32- The Legend of Zelda: Phantom Hourglass (Nintendo EAD, Nintendo DS, 2007)
I haven’t played a lot of Zelda games, but more and more, I’m learning to love them. Phantom Hourglass went up a slot since my 2007 top fifty list. It was in 33rd place, and now it’s in 32nd. It’s very likely the best Nintendo DS game I’ve ever played, which I suppose doesn’t say a lot for the platform since we’re not even close to the top twenty. But there are many other DS games that I’d like to rave about (The World Ends with You, Elite Beat Agents) which honestly aren’t as good as Phantom Hourglass. There’s something about the Zelda formula and the way Nintendo is able to continually innovate that makes the games a joy to play. In Phantom Hourglass, I got to enjoy open world exploration with optional sidequests, level-less character upgrades, unexpected uses of the DS console’s lesser-utilized features, and very creative boss battles. I loved it.

31- The Temple of Elemental Evil (Troika Games, Windows, 2003)
Another game that moved upwards on my list (eleven slots!) despite its horrible bugginess, Temple of Elemental Evil is the second of Troika’s three games. I loved Troika’s games, but was never able to finish any of them. I was prevented from seeing the conclusion of Temple of Elemental Evil firstly because of the game’s bugginess, and secondly because of an insanely difficult final boss. (It was, after all, a god)

The game was fantastic, and would have been better if not for its insane bugginess, about which I’ve previously written. Its implementation of the D&D 3.5 ruleset was perfect, the graphics were impressive, and aside from the buggy slowness, the engine was fabulous. If the game were bug-free and had a bit of a better story, it could easily be in my top ten.

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Where Has All the Survival Horror Gone? https://greghowley.com/lungfish/2009/12/where-has-all-the-survival-horror-gone/ https://greghowley.com/lungfish/2009/12/where-has-all-the-survival-horror-gone/#respond Tue, 29 Dec 2009 20:15:54 +0000 http://lungfishopolis.com/?p=1787

Wikipedia defines survival horror as a game genre in which odds are stacked against the player so as to de-emphasize direct combat, and instead encourage the player to avoid enemies. This is generally done by limiting resources such as ammunition and healing items, and by making the player’s avatar relatively weak, as opposed to other action games like Halo or God of War. The setting in a survival horror game is generally dark and horrific, and challenges are often non-combat related, taking the form of puzzles, mazes, and inventory management.

From my perspective, survival horror titles are a dying breed. The old greats like Resident Evil 2 and Eternal Darkness may never be topped. Newer games like Dead Space and Resident Evil 5 are very good, but their status as survival horror titles is questionable. A quiz that I recently took identifies me as a “Survivor-Achiever”, apparently meaning that survival horror is my genre of choice. I’ll certainly admit that I absolutely love being startled/scared by games. But it happens so rarely.

Let’s take a quick look at the history of the survival horror genre. Leaving out oldies like the Atari 2600 game Haunted House, the genre sees its origins with the 1992 PC game Alone in the Dark, and with Silent Hill and the Resident Evil series that appeared in the late 90’s on the Playstation.

In the early 2000’s, we see Resident Evil: Code Veronica X and Fatal Frame, which are both clearly within the survival horror genre, and also Eternal Darkness: Sanity’s Requiem, one of the first non-Playstation survival horror games.

The 2004 game Doom 3 has many survival horror elements, but most people agree that the game is first and foremost a first-person shooter.

In 2005, Call of Cthulhu: Dark Corners of the Earth was released. Although there is little question that it’s a survival horror game, I found it to be buggy and horribly frustrating. It also marked XBox’s attempt at an entry into the survival horror genre.

2005 also gave us Resident Evil 4, which to me really marked the death of classical the survival horror genre. Resident Evil had always been the flagship of survival horror games. While Resident Evil 4 was a fantastic game, it was clearly far more of a third-person action game than a survival horror game. Condemned: Criminal Origins and F.E.A.R. came out right around the same time. While both tried, neither was truly survival horror, due to a focus on combat in each.

Dead Space gave me new hope. While it can’t really be classified as survival horror, there were a few brilliant moments in the game that gave me a frightened feeling I haven’t really gotten from any game since Resident Evil 2. This is probably the best we’ll see in terms of survival horror for the forseeable future. I hope that games like this thrive in the future.

Lastly, Fatal Frame 4, which I have not played. Fatal Frame 4 was released for the Nintendo Wii in 2008, but only in Japan. That would be why I haven’t played it. It’s sad, really.

I’m not sure whether true survival horror as a genre is dead or not. I really do miss running from horrible creatures that you’re not supposed to kill. In most of the true survival horror games, you gain nothing from killing monsters. No cash, no loot, no experience points. Thus, running is generally a more attractive option. You’ll need that ammo when you’re backed into a corner.

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Keepers: Eternal Darkness https://greghowley.com/lungfish/2009/03/keepers-eternal-darkness/ https://greghowley.com/lungfish/2009/03/keepers-eternal-darkness/#comments Thu, 26 Mar 2009 20:00:28 +0000 http://lungfishopolis.com/?p=811

Keepers is a new weekly segment in which I’ll discuss games I’ve played that I’ve seen fit to keep after playing. I generally sell a game that I’ve finished, so the only reason I keep one is because I plan to replay the game some day. Classifying a game as a “keeper” is generally a badge of merit.

I never owned a gamecube. Part of the reason is because I never saw many gamecube games that I was eager to play. The one that was always at the top of my list was Eternal Darkness: Sanity’s Requiem.

As soon as I got a Nintendo Wii, I got myself a copy of Eternal Darkness, and I was not disappointed. You follow the lineage of the Rovias family as its various members come into contact with the book of Eternal Darkness. At its core, Eternal Darkness is a survival horror game. But its magic system, its inventive plot, and its amazing insanity effects are what really makes the game shine.

Perhaps Shane Satterfield puts it best in his Gamespot review:

When hearing about the sanity aspect of the game, it’s easy to brush it off as a novelty, but nothing could be further from the truth. In the game, as you come across unsightly manifestations of evil, your character’s sanity meter will start to fall. As your meter begins to dwindle, you’ll be cued to the fact that your character is starting to lose his or her grip on reality when blood begins to run down the walls. However, this is just the precursor to the game’s incredibly inventive insanity effects. If your sanity meter hits rock bottom, your character will really start to lose it. Sometimes you’ll enter a room to find you’re walking on the ceiling, or you’ll be placed in a scenario that doesn’t seem quite right. But the sanity effects aren’t confined to affecting the character onscreen–they will also influence you. Without giving away too much, if some technical issues should arise while playing the game, don’t be too quick to take action.

I never finished playing Eternal Darkness, which is part of the reason why it’s still on my shelf. The Ulyaoth Black Guardian at the end of chapter 9 kicked my ass, and as hard as it tried I simply could not beat it. I want to go back to it some day. But damn that boss was hard. Brandon, if you’ve got any advice here, I’ll take it. Hell, if anyone has advice on how to beat this boss, lay it on me.

Eternal Darkness is available for $20 on EBay, and frankly I’m amazed. It’s got to be a pretty rare game at this point, and I’d expect it to go for at least triple that.

Someday, I can only hope that they’ll come out with a sequel to Eternal Darkness with insanity effects half as good as the original. I’ll be snatching that one up as surely as I’ll be buying Beyond Good and Evil 2.

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