final fantasy – Lungfishopolis.com https://greghowley.com/lungfish Video games on our minds Wed, 21 Oct 2009 21:44:09 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 Final Fantasy, Final Thoughts https://greghowley.com/lungfish/2009/10/final-fantasy-final-thoughts/ https://greghowley.com/lungfish/2009/10/final-fantasy-final-thoughts/#respond Fri, 23 Oct 2009 20:00:48 +0000 http://lungfishopolis.com/?p=2054 Final Fantasy XII is only the second game in the series I’ve ever completed. And it took me forever to play all the way through. I mean, seriously, I think it took me over two years. I put the game aside for 4-6 months at a time more than once while I was playing through other games, but even taking that into account, my final play time is over 100 hours. Not nearly what I put into Oblivion or Ultima V, but still quite a lot of time.

As I think back on the game, I go back and forth between feeling very fond of the characters and locations and feeling ambivalent about the game overall. I found the game’s plot a bit difficult to follow in the same way that the political machinations of Palpatine in the Star Wars prequel movies was murky. If I really stop and focus on either, I can tell you what’s going on, but it’s so convoluted that I quickly forget when I’m not directly thinking about it. I’d much prefer the more straightforward storytelling you can find in RPGs like Oblivion, Baldur’s Gate, or any of the Ultima series. Perhaps it’s the fact that it’s made in Japan. My personal experience with JRPGs is not extensive. I’ve never played any of the Chrono Trigger, Xenogears, Grandia, or Shining Force games. I’ve never played Odin Sphere, Final Fantasy VII, or Dark Cloud. I tried Vagrant Story briefly, and I loved Dragon Quest IV and Phantasy Star I both so much that I later bought and played through the Nintendo DS remakes. But there’s definitely a certain aesthetic that goes along with JRPGs, and it can be a bit off-putting.

Having an entire party of characters but only being able to use three at any given time is a mechanic I remember from having played Final Fantasy IX. It’s odd. But the six main characters in the game are very well fleshed out. Vaan and Penelo are the stereotypical teenaged street kids with a stake in what’s going on. They’re friends, and there’s a hint of something more between them. The game does an excellent job of showing their playful good-natured immature side during cutscenes. Contrast that with Basch, a very serious honor-obsessed type who wouldn’t smile if Penelo’s shirt fell off. Balthier is a dashing Han Solo sky pirate, and his companion is a Viera – a strange magical humanoid with rabbit ears. Yeah – the Japanese have some kind of weird thing with furries. Lastly is Ashe, the woman meant to be queen. She’s obsessed with yet simultaneously afraid of power. The game sets up some excellent character conflicts.

The way magic works in this universe is interesting. I’m not talking about the spells with their lame -ara, -aga, -aja suffixes, I’m talking about the existence of “mist”, “magicite” and “nethicite” as powerful raw magical forces. Obtaining more “mist charges” and using them to enact “quickenings” is a very interesting mechanic, although very Final Fantasy in its presentation and execution. Ditto the summonable “espers” who must first be defeated and can then be summoned at will. While the espers aren’t much use in actual practice, the notion of their existence is an interesting facet of the setting. One of my favorite part of magic are “palings”. In practice in the game, they’re actually a huge pain since they prevent either magic or physical attacks from having any effect on an enemy, or else screw the player over in some other way. But the word “paling” along with its effect somehow brings to mind the kind of magic that would exist in the world of The Wheel of Time.

Another thing that struck me about the game is the sheer amount of content Square Enix was able to fit onto a single DVD. This is a Playstation 2 game, and it has the best graphics I’ve ever seen on the Playstation 2. The fact that all these very long cutscenes as well as the entire game can fit into a single DVD is damned impressive. And although I’ve always heard it said that Metal Gear Solid is the game with crazy long cutscenes, I don’t think it’s got much on Final Fantasy XII.

When the game finally ended, my characters were about level 50, some of them a bit lower. And I didn’t really have much trouble defeating the end bosses. But there was so very much left to do in the game. So many more sidequests, so many more level VI and VII hunts that I never attempted, more espers, more unexplored areas. Were I so inclined, or were I 14 years old again, I could probably spend another 100 hours in the game without repeating things too much.

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Comparing Final Fantasy XII to Ultima V https://greghowley.com/lungfish/2009/10/comparing-final-fantasy-xii-to-ultima-v/ https://greghowley.com/lungfish/2009/10/comparing-final-fantasy-xii-to-ultima-v/#comments Thu, 15 Oct 2009 13:40:25 +0000 http://lungfishopolis.com/?p=1979 Of all the big holiday game releases this year, four have become standouts to me. I prepurchased Dragon Age: Origins in early 2009, back when I thought the game was going to be released in early 2009. I don’t regret that purchase, because the game looks amazing. Mikeyface‘s hype machine has got me sold on Borderlands. I’ve already prepurchased the game on Steam, and plan to get playing on the 26th when it’s released. Brutal Legend and Uncharted 2 both look amazing, but I’ll have to wait to pick up copies of those, as I’ve got far too much gaming on my plate for the time being. In anticipation of the Borderlands release on the 26th, I’m struggling to finish playing Final Fantasy XII, which has turned out to be a very long and very time-consuming game. But it’s a fun game, and I can’t help but compare it to another RPG from my youth: Ultima V.

Back in my days on the Commodore 64, I played through many Ultima games. I first got Ultima III and was amazed at its workings. Ultima IV was even better. But I never finished either of those games. I later went back and got the first two Ultima titles as well. Yet somehow, the one that really struck a chord with me was Ultima V: Warriors of Destiny.

Ultima V was far more than a series of dungeon dives and fetch quests. To my fifteen-year-old mind, Britannia was a coherent world full of realistic people and places, and a storyline that has stayed with me to this day. Ultima IV had been all about understanding the eight virtues: Honor, Valor, Compassion, Honesty, Humility, Justice, Sacrifice, and Spirituality. In Ultima V you learn that Lord British has been lost on an expedition to the underworld and that his throne has been usurped by the evil Lord Blackthorne. Blackthorne enforces tyrranical parodies of the eight virtues, and you later learn that he is in fact merely a puppet controlled by the three Shadowlords who’ve imprisoned Lord British in the Underworld. So you’ve got to travel the world, slowly gaining companions, learning the magic words that open the eight dungeons, each of which you’ll need to visit for different reasons, then follow the path of Lord British’s expedition to find where in the underworld he fell and thus retrieve his amulet. Through similarly convoluted quests, you’ll need to locate his sceptre and crown in different places, and learn the correct song to play on his harpsicord to open a secret panel and retrieve a certain sandalwood box from his personal chambers. The complexity and coherence of the game is astounding when you realize that it was made in the mid-eighties.

As I play through Final Fantasy XII, visiting and re-visiting towns until they become familiar, I begin to sense something that I haven’t since playing Ultima V two decades ago. Rabanastre feels like home in the same way that Britain did in Ultima V. Visiting the Sandsea tavern is like staying at the Wayfarer’s Inn. I like the way that certain items just aren’t available at certain shops. In order to buy everything you want, you might have to visit two or three very far-flung towns. The teleport crystals in Final Fantasy XII provide quick transport similar to Ultima’s Moongates. And while in Ultima V you could travel via ship, horse, hot air balloon, magic carpet, or grappling hook, Final Fantasy XII allows you a private airship.

Final Fantasy XII uses much the same magic system as its predecessors: base spell names like cure, fire, and haste with different suffixes (-ara, -aga, -aja) indicating the spell’s power and area of effect. Ultima V had a far more complex magic system: you had to learn which magic words to use and then combine them in different ways. And then, they wouldn’t work unless you’d puchased or gathered the correct magical reagents. Two of these: Mandrake Root and Nightshade, could not be purchased – you had to travel to a certain spot and dig them up.

Each of these games also has many optional side missions. Ultima V allowed you to travel to find the plans for the legendary HMS cape, which would rig your ship to travel like the wind. It let you find magical glass swords which would kill any creature with a single hit, but then shatter. You could join the underground resistance, or infiltrate “The Suppression” and sneak into Blackthorne’s castle. There was even a companion who’d join your party and then betray you. No – Yoshimo wasn’t the first betrayer in a video game.

Final Fantasy XII has an elaborate series of hunts in which you’re commissioned to locate and kill creatures. Similarly to Shadow of the Colossus, sometimes finding the creatures is more difficult than killing them. You’re then rewarded not only by the one who hired you, but also by the guild itself. Similarly, you can find and defeat “espers”, whom you are then able to summon to help you in combat.

Both games have enormous worlds that you could spend many hours exploring. There are entire dungeons and large areas in the games that I’ll never even visit. If I now had the time that I used to when I was 15, it’s possible that I might spend as much time with Final Fantasy XII as I did with Ultima V. But my life is very different now, and so I’m rushing to complete Final Fantasy XII before Borderlands comes out on October 26th.

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2009 – The Year in Review https://greghowley.com/lungfish/2009/09/2009-video-games-year-in-review/ https://greghowley.com/lungfish/2009/09/2009-video-games-year-in-review/#respond Wed, 23 Sep 2009 16:15:26 +0000 http://lungfishopolis.com/?p=1678 Now that the end is in sight in terms of 2009’s video games, I thought I’d look back at all the games I played this year. I’ll definitely be playing Scribblenauts, Dragon Age: Origins, and Borderlands before the year’s over, and I may also be playing Uncharted 2 or Brutal Legend. But they’re all games that I’ll be spending a lot of time with, and likely won’t have enough time to fully assess.

I played a lot of games in 2009. I could manage to count 23 of them, since I’m only looking at games that I played for the first time. This means that I’m not counting Thief: Deadly Shadows, Dungeon Siege, Warcraft 3, Dark Messiah of Might and Magic, and Beyond Good and Evil, since I’ve played those all before.

That being said, I’m going to go through my list in alphabetical order and try to give some kind of brief rating and review to each of them.

Braid

Amongst downloadable XBox Live Arcade titles, Braid is a superstar. While it doesn’t quite fit in with the casual fare that permeates downloadable console catalogs, it’s a good game to play in small chunks. Many of the puzzles can be so maddeningly difficult as to break your brain, but there’s an immense sense of satisfaction when you finally figure them out.

I played the PC version, since I have no XBox, but while the Steam release had some issues, it was worth the wait. I played it, my wife played it, and I wrote a series of hints that ended up near the top of the google search results.

Braid’s story was a bit hard to follow, introduced as it was in small chunks at the beginning of each of the game’s six worlds, and it got really odd at the end. But the game was more about the puzzles than anything else, so all else is forgivable. I’ll give the game a B.

Crysis

Before its launch, and for a number of months afterwards, Crysis‘s big marketing line was that it would bring your $2000 gaming rig to its knees with its amazing graphics. That’s probably why it didn’t sell as well as the developers might have hoped. Crysis was good, although overall I’ll say that I preferred CryTek’s earlier title Far Cry.

Crysis was almost like two separate games, as the gameplay during the second half is drastically different from the first half. Personally, I prefer the first half, as it was much closer to the gameplay in Far Cry. I could sneak around to scout an area, snipe off a few men, then let the rest come to me. It felt strategic and fun. The zero-gravity segments in the second half of the game were disorienting and confusing. I found myself backtracking unintentionally, and the alien enemies weren’t nearly as interesting to fight as the human opponents. The segments in which you fly a fighter jet were even worse. More often than not, I’d crash and burn but never know exactly what killed me.

Towards the end of the game, during a battle on an aircraft carrier, the game froze. Every time. I was never actually able to see the end of the game, which I assume was well under an hour away. I must have tried twenty times to get through that battle, but the game froze every single time. Considering the non-fun segments and the bug at the end, I’ll have to give Crysis a C+.

Defense Grid: The Awakening

As far as Tower Defense games go, I found Defense Grid to be strictly average. It held my attention long enough to play through the entire game, but I found the aliens to be generic, the story to be uninteresting, and the computer narrator’s melodramatic dialogue to be unbelievable, as the computer got more emotional about a hinted-at past war than most humans would get. The computer’s odd fixation on raspberries was a bit funny, but that small bit of humor didn’t make up for the rest of the game. I’ll give this one a C+.

Dead Space

Being the best survival horror game I’ve played in years is no mean feat. That’s what puts Dead Space in the running for the best game that I played in 2009.

It’s nearly impossible for me to talk about Dead Space without comparing it to Resident Evil, as I believe that Dead Space has neatly filled in the survival horror niche once occupied by the earlier Resident Evil games. But Dead Space is certainly its own animal, and is an entirely new generation of survival horror title. For one thing, Dead Space is more of a shooter than any of the original survival horror games (Silent Hill, Resident Evil, Clocktower) ever were. It has the best collection of weapons I’ve seen in a shooter since Doom 3, a weapon upgrade system that I like even better than Resident Evil’s, and some excellent gameplay elements such as zero-gravity areas, vacuum areas, ship-mounted weaponry for firing at targets in space, and the kinesis and stasis modules.

Dead Space is certainly a game that I’ll return to and play again some day. I’m doubting that I’ll go for the trophy where you have to play the entire game with only a plasma cutter and no other weapons, but I’ll enjoy my replay nonetheless. Dead Space gets a solid A.

Desktop Tower Defense DS

I was a huge fan of the flash version of Desktop Tower Defense for a long time. I still believe it to be one of the best tower defense games ever made. As simple as it is, it’s got a lot of complexity and balance. Building new mazes for the creeps to traverse and arranging things perfectly can be quite a challenge, and if you start on advanced strategies like juggling, things get even more complex. The game begins simple, but has a lot of nuance.

For some reason, since I bought this game, I haven’t played my DS nearly as often as I used to. So I haven’t put a lot of time into the portable verion of Desktop Tower Defense. But they’ve added quite a lot of new modes, plus a number of achievements. Although not being able to share those achievements online somehow detracts from the experience, I’ll still enjoy trying to get them. Probably on an airplane at some point in the future. I’ll give Desktop Tower Defense DS a B-.

Dragon Quest 4 DS

Back in the day, when I played this game on a friend’s NES, I absolutely loved it. The charm and the fun are still there. I haven’t completed Dragon Quest 4 since beginning the NES version, but I’m easily halfway into the game. Once again, I just haven’t spent much time with the DS recently. I know that will change when Scribblenauts drops. But as far as RPGs for the DS, I haven’t seen many better. C+

Fairway Solitaire

While Fairway Solitaire is without doubt a casual game, it takes plain old solitaire and adds a golf theme to make it really interesting. Streaks where you don’t have to use cards from the deck become “long drives”, sandtraps and water hazards become cards that are inaccessible, and you can collect extra golf clubs that act as cards up your sleeve. While explaining these intracacies are beyond the scope of this mini-review, you should take my word that this game is amongst the better casual games that I’ve played this past year. B-

Fallout 3

While I didn’t go through all the expansions like Brandon did, I spent a lot of time playing Fallout 3. I played three characters, and maxxed out my levels on two of them. And even though it wasn’t entirely deserving of the “Oblivion-with-guns” moniker that it got in so many reviews, there was enough of that to detract from the game. All the things that I disliked about the Oblivion engine were still problems in Fallout 3, and none of the things that I’d loved so much about Oblivion were replaced with adequate substitutes. The charm of the first two Fallout titles was likewise lacking. As you can probably tell, I much preferred Oblivion to Fallout 3.Still, I did enjoy my time playing Fallout 3. GFW, while it does suck, gave me the ability to grab some achievements, and I got about 90% of the ones available, including every damn bobblehead in the game. I loved tearing up slavers with the shishkebab, I loved melting Combine troops with a plasma rifle, and that nuclear explosion was a thing of beauty. I’d just love to have seen more Wasteland in Fallout 3. You know, some snake squeezins, or perhaps a Scorpitron. Fallout 3 gets a B.

Far Cry 2
I wasn’t sure what to expect from Far Cry 2. I knew that it was an open-world game and that it was significantly different from both the original Far Cry and from Crysis. Far Cry removed a number of the elements that I’d liked so much about those two games: The science fiction elements, and lying prone for purposes of sneaking. I wish I’d been able to record achievements in the game. I went out of my way to grab every diamond in the northern section of the map – had I been able to get an achievement for it, I’d likely have done the same for the southern map. The game also has some really silly conventions.
While I played through to the end, and actually really enjoyed the game’s final twist, I found myself rushing towards the game’s conclusion – I just wanted to be done with it. In the end, I give Far Cry 2 a C.

Final Fantasy 12
The only other Final Fantasy games I’ve played are Final Fantasy 4 on the DS and Final Fantasy 9 back on the original Playstation. These are loong games. I’ve been playing Final Fantasy 12 for years now. I tend to play for 4-6 months before getting burned out and shelving the game for a couple months. But then I go back to it. I’m still only about 2/3 of the way through the game and I plan to go back to it soon, although I’m sure I’ll quickly shelve it again when Borderlands and Dragon Age: Origins come out in October.

Final Fantasy is about story, but it’s also about level grinding. Lots and lots of level grinding. The game’s battles are simply too hard if you move from place to place battling only story-essential foes. Level grinding is absolutely essential. It harks back to old RPGS that I’d played on the Sega Master system. And in Final Fantasy 12, it’s actually a lot of fun to level grind. There’s a lot of inventory management and skill management to do – I’ve got a couple sheets of notebook paper where I’ve got notes sketched out on how my characters’ gear and skills are set up. It reminds me of mapping out Bards Tale or Wizardry dungeons on graph paper. Final Fantasy 12 gets a B. Square Enix knows what they’re doing when it comes to JRPGs.

Galactrix
I absolutely loved Puzzle Quest. And so I was very excited for Galactrix. I’m sad to say that I was seriously disappointed with the game. The touch screen controls are terrible. Selecting the item you want with the stylus is often more of a challenge than fighting battles. And the game’s loading screens are frequent and very long. The game’s minigames can be fun once you unlock them, and tricking out your ship with improved equipment is probably the best part of the game. Overall, Puzzle Quest was a far better game. Galactrix gets a D.

Ghostbusters
Ghostbusters
was a mixed bag. There’s a lot of good, and a lot of bad. My biggest complaint about the game is the uneven difficulty. There are some moments that are just way too hard. This forced me to play through the game on “casual” difficulty. I also hit a number of bugs where certain plot triggers just wouldn’t fire, and I had to reload my last save, after which things worked fine.

If you’re going to play this game, play it for the story and the atomosphere, because those were great. The game totally nails the feel of the original movie, and having all four ghostbusters voiced by the actual actors is fantastic. The game is very well written. The plot is probably better than that of the Ghostbusters 2 movie, and there are some really funny one-liners in the game. I have to give this game a C+.

Lost Planet
Seldom have I had a worse experience with a game that I had with the PC port of Lost Planet. Most of my complaints had to do with the fact that it’s the worst PC port of a console game that I’ve ever played, but the game engine is also terrible – I have a hard time imagining that I’d have enjoyed the 360 version much more. This is the only game in my list that gets a definite F.

Mad World
I understand that my negative take on Mad World is primarily opinion. I know that other people (such as Brandon) really enjoyed Mad World. But I didn’t like the game at all. At all. I played nearly halfway through it (I’m guessing) hoping that it would get better, but I eventually just got bored and frustrated.

I’d been expected a new-school brawler that felt like SmashTV or Double Dragon, but what I got was not nearly as fun. At all. I had many complaints about the game overall, but the bottom line is that I just didn’t find it to be fun. At all. Mad World gets a D.

Mass Effect
If Brandon doesn’t kill me for my take on Mad World, then he’ll probably kill me for my take on Mass Effect. In a word: meh. The game was fine, but I didn’t get nearly as much out of it as everyone else seemed to. The story was really interesting, I’ll give you that, and Bioware always does an amazing job with the dialogue. But to me, the gameplay’s the thing. And the engine that Mass Effect ran on (actually, the engine that a lot of Bioware games have run on) felt old and klunky to me.

I played through the whole game – start to finish – but it didn’t grab me. I enjoyed the story, but the gameplay wasn’t there, so I can’t classify it as a keeper. Mass Effect gets a C.

Okami
I’d heard about Okami for a long time before having picked up a copy. I got the Wii version, although Okami was originally a playstation 2 game. And I loved it.

The gameplay in Okami is a lot like the gameplay in the more recent Zelda games – action/adventure. Fetch quests and conversations with some minor platforming and a whole lot of fighting. Also, plenty of minigames. Add to that the innovative magic brush mechanic and you’ve got a winner. But what stood out most to me about Okami were the graphics. They don’t excel by being photorealistic – just the opposite – the stylized graphics in Okami are an excellent argument against photorealism. They look amazing in a far more cartoonish way. Okami gets a B.

Penny Arcade Adventures: Episode 2: On the Rain-Slick Precipice of Darkness
I’m a big fan of Penny-Arcade. I love their style of humor, and of course I love the bulk of their subject matter: video games, tabletop gaming, and general geekery. I’ve played and loved both their games. How can you not love a game where you’re battling hobos, mimes, barbershop quartets, insane asylum inmates, and robots with a perverse sexual attraction to fruit? I give this one a B. It’s inexpensive, and if you buy it on Steam, you can shoot for the Steam achievements.

Pixeljunk Monsters
I’ve certainly written enough here about my love for Pixeljunk Monsters. Although I didn’t start playing it in 2009, I likely won’t finish before the end of the year. Honestly, I’ll probably end up putting it aside again as I start playing Muramasa and Scribblenauts. Although I’ve only got two levels remaining in the expansion, there are still plenty of trophy challenges for me to tackle. The “Four Tree Rainbow” challenge is harder than it looked, and the “Rainbow Team” challenge looks to be incredibly difficult. In Pixeljunk Monsters lingo, to “rainbow” a level is to complete it perfectly – without losing a single villager. Pixeljunk Monsters gets an A from me simply because I can’t think of many other games I’ve ever gotten so much prolonged play out of.
Plants vs Zombies
While I’ve enjoyed many Popcap games in the past – Bookworm Adventures and Zuma come to mind – I don’t think I’ve ever enjoyed any of them as much as Plants vs Zombies. I only played the game for a couple weeks, but during those weeks, I played it hard. My initial take on the game was a poor one – how could a tower defense game with only six linear lanes have the depth of something like Desktop Tower Defense? You know what? I grew out of that one quickly, and became a Plants vs Zombies addict. Steam offers achievements for the game, and PvZ became the first game on which I’d ever gotten 100% of the achievements. Plants vs Zombies gets an A. It’s all about the spikerocks, gloom shrooms and garlic.
Prototype

I can imagine Prototype being a far better game on a console. Firstly, it might not freeze as often as it did on my Vista machine, although I’m willing to concede that the freezing issue may be related to the import version of the game I’m playing. While the PC controls weren’t terrible, I had some issues with the dashing controls. Firstly, the double-tap on the ‘W’ key for an air dash wouldn’t always register – I’m sure that’s my own fault, but the double-keyboard-tap isn’t the easiest motion on which to get 100% accuracy. Similarly, I found that when dashing, you corner like a passenger jet. So often, I’d sprint past a waypoint or someone I’d intended to grab, then take at least 5 seconds to turn around and run back. And when you’re in a timed event and you’ve only got 60 seconds to do what you’ve got to do, that 5 seconds can make a huge difference.
Although I’m playing a weird Russian import version that I got on Ebay and I can’t actually register achievements, I managed to complete nearly every challenge. I got gold on all but one gliding challenge and managed to complete every infected consume event. The military consume events where you’ve got to consume the commander and then end the alert before getting in can be HARD. And although I found destroying hives and bases with a tank to be super-easy, helicopters are nearly worthless. Granted, they’re the best for fast travel, but they’re difficult to hijack and they get destroyed by one hit from anything.
Also, like Ghostbusters, I can’t imagine playing Prototype on any difficulty other than ‘Easy’. Prototype gets a C+, but it might be a B- on consoles.
Resident Evil 5
I played the Playstation 3 version of Resident Evil 5, and while it was inferior to its predecessors in different ways, it wasn’t a bad game. Resident Evil 5 tried to be Resident Evil 4. But it wasn’t different enough from Resident Evil 4 to really shine, and it didn’t have the charm of Resident Evil 4. There was no mine cart chase, no jetski sequence, and no chance to harpoon lake monsters. There was a nice sequence where you could shoot at enemies from machine guns mounted to the back of a jeep, but that alone didn’t measure up.
Resident Evil 5 only really shines when played co-op. I played with my brother on his XBox over Christmas vacation, and having the game be a shared experience really changed it. For the better. The partner AI in Resident Evil 5 is laughably bad at times. The game gets a B.
Street Fighter 4
After having beaten Seth with every character in the game other than the three big bosses whom I have yet to unlock, I’ve been playing Street Fighter 4 far less. I’ve gotten somewhat competent at online matches, although like so many other online games, the people still playing are the ones who play all the time, and are thus much better at the game than I am. But the game did bring back a good bit of my Street Fighter 2 nostalgia, and despite my hatred of Crimson Viper and Rufus, I really like the game. B+
Star Wars: The Force Unleashed
This game totally fails, which is sad. It seemed like it had so much going for it. Great story, a very nice engine with good graphics, and the upgrade and combo system seemed like it was going to work out very nicely. If only it weren’t for all the bottomless pits. There is nothing as maddeningly frustrating as falling into the same pit for the fourth time when you have to wait for 5 minutes in between attempts. Star Wars: The Force Unleashed gets a D for bad platforming.
Strong Bad’s Cool Game for Attractive People

I love HomeStarRunner. I really do. So I was super-excited to hear that there was going to be a StrongBad-themed WiiWare game, and I snatched it up as soon as it was available. Sadly, I’d forgotten that I don’t generally like point and click adventure games. And that I’m horribly bad at them. So while HomestarRunner.com gets an A, Strong Bad’s Cool Game for Attractive People gets a C-.
All in all, it wasn’t a bad gaming year. Granted, there was nothing that stood out like Half-Life 2, Oblivion, or Shadow of the Colossus, but the year isn’t over yet, and I’ve still got to play Scribblenauts, Muramasa, Brutal Legend, Uncharted 2, and Dragon Age: Origins.
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