Trine – Lungfishopolis.com https://greghowley.com/lungfish Video games on our minds Tue, 29 Nov 2011 21:28:07 +0000 en-US hourly 1 https://wordpress.org/?v=6.9.4 Antici… pation https://greghowley.com/lungfish/2011/12/antici-pation/ https://greghowley.com/lungfish/2011/12/antici-pation/#respond Fri, 02 Dec 2011 13:15:33 +0000 http://lungfishopolis.com/?p=3045 It’s hard to think ahead to other games at this point. This time of year, we’re generally buried in the year’s best releases. I’ve still got eighteen more riddler trophies and four riddles in Arkham City, and my character in Skyrim is level 21 and he’s only begun to scratch the game’s surface. I haven’t even bought Legend of Zelda: Skyward Sword, which is one of my most anticipated games this year. But look what’s coming…

Trine 2
As I mentioned recently, the release of Trine 2 completely caught me off-guard. Since I’ve still got a bunch of PSN dollars from a card I bought a while back, I’ll likely snatch this one up on December 6th. I loved the first one, and it’s the only platinum PSN trophy I’ve got.

Amy
Amy was supposed to come out in September, then on Halloween. Then it was supposed to come out in November. Guess what? November is over now. Still no Amy. But the videos look so good. Let’s hope that the delay has given the game extra polish. I loves me a good survival horror game.

The Last Guardian
This release date has been pushed and pushed, and currently sits at some point in 2012. It’s probably my number one most-anticipated game for 2012. Oh, look. It was my most-anticipated game for 2011 too.

Mechwarrior Online
The latest in the Mechwarrior series has been re-envisioned quite a few times, but now looks to be a free-to-play title. It may very well be the first free-to-play game I actually try. I’ve been a big fan of Mechwarrior, if not a fan of online multiplayer games.

Pixeljunk Monsters Browser Game
What’s even more ridiculous than Greg wanting to play a free-to-play online multiplayer game? I’ll tell you what. Greg wanting to play a browser-based MMO. My love for Pixeljunk Monsters is that strong. Hopefully the browser game is half as good as the amazing PSP edition.

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Release Date Ambush: Trine 2 https://greghowley.com/lungfish/2011/11/release-date-ambush-trine-2/ https://greghowley.com/lungfish/2011/11/release-date-ambush-trine-2/#respond Mon, 21 Nov 2011 14:54:31 +0000 http://lungfishopolis.com/?p=3015

When the first Trine game came out, I waited forever. It was supposed to release in the Spring, and by the time it actually came out, it had passed. [insert haiku about days of summer passing]

This time, the complete opposite is true: I just found out this morning that Trine 2 is going to be available in less than 2 weeks. With all the time I’m putting into Skyrim, I haven’t yet bought Skyward Sword, and I’m not sure how much time I’ll have for Trine 2, but I’m glad that it’ll be available if I want it.

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Top Fifty: 17-20 https://greghowley.com/lungfish/2010/08/top-fifty-1-20/ https://greghowley.com/lungfish/2010/08/top-fifty-1-20/#respond Mon, 02 Aug 2010 19:09:21 +0000 http://lungfishopolis.com/?p=2684 Now we’re into the home stretch. We started at top fifty, but now we’re into the top twenty: my favorite games of all time. Encouragingly, three games in this list didn’t yet exist when I wrote up my original list back in 2007.

20- Ultima V (Origin, Commodore 64, 1988)
I’m a great lover of computer role-playing games, and Ultima V was the first truly great one I ever played. Before Dragon Age, before Baldur’s Gate, even before SSI’s Dungeons and Dragons Gold Box games, there was Ultima. Ultima V came out the same year as Pool of Radiance, just as Ultima IV had come out alongside Wizardry and The Bard’s Tale.

Initially, I found it amazing that you could attack enemies who were not directly above or to the side of you. You could actually fire an arrow at an orc who was five squares above and two squares over from you! The initiative system was complex: occasionally, one of your quicker characters would attack twice without a slower character getting a turn in-between. It was as if Mr. Fast attacked every 12 initiative segments but Mr. Slow only attacked every 15 segments. I loved that system.

But what really grabbed me about Ultima V was the story. Sure – it had me running back and forth, backtracking all over the huge world map many times, and took me literally years to complete, but when I was fourteen, I had that kind of time. At the outset, I learned that the evil Lord Blackthorne had taken over and was enforcing twisted versions of the eight virtues. Throughout the game, I traveled the world, picked up companions, battled enemies, and learned more of the story. I infiltrated the enemy’s ring of spies, joined the resistance, and learned mantras which let me meditate at the hidden shrines. (once I’d found them) I followed the path laid out in the journal portion of the game’s manual, which had me take a painstakingly specific route in my ship and transfer to a skiff, intentionally going down a whirlpool to enter the underworld. I then followed a river to the location where the Shadowlords had captured Lord British. There, I found Lord British’s amulet.

I undertook similar quests to get his sceptre and crown, both of which were essential. I had to talk to people to learn the magic passwords to each of the world’s eight dungeons, and then traverse each dungeon to the underworld for various reasons. Amongst those reasons was to collect the three shards of the shattered gem of Mondain, which allowed me to destroy the shadowlords. Of course, I had to follow a particular ritual and had to learn each shadowlord’s true name.

All of this took more hours than I can tell you. The story was complex, and I’ve only detailed the parts I remember now, more than two decades later. I spent hours each day for years. Ultima forces you to purchase ingredients for each spell that you cast, and there exist two ingredients that cannot be purchased, only gathered in the wild. You can ride horses, ships, skiffs, hot air balloons, and even a magic carpet – or else travel by moongate if you learn the phases of the moon properly to guide your travel.

More than twenty years later, Ultima V is a more complex game than any other I’ve played since. And I treasure the experience that I had in playing it.

19- Trine (Frozenbyte, Playstation 3, 2009)
If daddy Castlevania and mommy Gauntlet got together and had a child, it would be Trine. Trine is the modern-day evolution of these old two-dimensional sidescrolling platformers and action RPGs. The graphics and the soundtrack are both beautiful, and up to three people can play simultaneously. You get three characters to choose from, and each character is drastically different and has different ways to solve the same problems. I had an absolute blast playing Trine, as you can probably tell by the fact that it’s the only platinum trophy I’ve got on the Playstation 3. I busted my ass finishing the Tower of Sarek on Very Hard with zero deaths.

The game has three characters: Knight, Wizard, and Thief. The Knight has armor, sword and shield. His shield allows him to block attacks from any angle, which is very useful, and he’s got the best direct attack in the game. He can also jump and land on enemies, killing them mario-style. But he can’t swim. At all. In water, he sinks and drowns. The Thief is the best character in the game: she can jump high, grapple from any wooden surface, and has the game’s only ranged attack. And while swinging, if she hits an enemy, she’ll kick for massive damage. The thief is all about mobility. The wizard is the most difficult to use, but can be a lot of fun. When you play the wizard, you have a cursor which can be used to levitate objects or to create boxes and planks. You can drop things on enemies and crush them. This is the wizard’s only attack, which means that when enemies get close to you, you’re pretty much screwed.

The game has plenty of items to collect. Each level has two chests containing magic items. These can be anything from leg armor which reduces damage from hits (only the hits which connect with the character’s legs) to a magic necklace that lets the wizard create an extra box or plank. Each level also has a number of green experience vials. Collecting all of these is probably the most time-intensive achievement in the game, but the experience will allow your characters to go up levels. As they go up levels, the knight, thief, and wizard gain new abilities. which you can select. The knight gains a flaming sword, a magic thunder hammar, and the ability to charge. The thief can shoot multiple arrows or even a flaming arrow. And the wizard can create progressively more items, and eventually a floating platform.

Trine is probably tied with Pixeljunk Monsters for my favorite PSN game. If you’ve got a PS3 and haven’t picked up Trine, I heartily recommend it. It’s also available for PC on Steam.

18- Super Mario Galaxy (Nintendo EAD, Nintendo Wii, 2007)
Let’s face it – first party Nintendo games are just good. Whether they’re Zelda, Mario, or Metroid, the games are just good. Mario’s latest evolution is Galaxy, and the games are wildly creative. It’s got levels where you swim underwater or fly, levels where you roll around atop a ball using only the Wii remote’s tilt, and levels where you jump around atop floating planetoids which pull you in with their gravity. In an age of 3d games, Mario Galaxy may be the only true 3d game – it’s often impossible to judge which way is up!

Mario Galaxy has you surfing atop a manta ray, transforming into a giant spring or a bumblebee, and playing in old-school 2d levels. There are boss creatures, hidden levels, and an extra level of replayability created by the comets, which turn levels you’ve already played into silver coin collecting games, sudden-death levels, or a race to collect everything inside a time limit. Mario Galaxy is certainly one of the best games on the Nintendo Wii.

17- Dead Space (Visceral Games, Playstation 3, 2008)
In a time when the survival horror genre has gone out of vogue in favor of games like Doom 3 and Resident Evil 5, Dead Space took a much-needed step in the right direction – backwards towards the survival horror classics of yesteryear. Don’t get me wrong – Dead Space is first and foremost a shooter – but it’s got the survival horror chops that Resident Evil has lost. I played Dead Space only at night, and generally while wearing a good pair of earphones. Good times.

Dead Space is one of the most atmospheric games I’ve ever played. There is no heads-up display to detract from the immersion, and the game’s sound design is amazing. When you enter a vacuum, the only cue you need is the sudden transition to the echoey, disconnected, inside-helmet soundscape that insulates you from the sounds of enemies rushing towards you. In space, no one can hear you scream.

If you know anything about Dead Space, you’ll likely know that in order to kill Necromorphs, you’ve got to cut off their arms and legs. I’ll admit that this mechanic, while novel, is hardly innovative. But it’s certainly no reason to roll your eyes and decide not to play the game. It has so much more going for it. The game’s weapons are the most diverse and fun to use I’ve seen since the last Doom game. The weapon and armor upgrade system involves welding new modules into specific nodes in your armor or weapon for different effects. And the story…

The setting of Dead Space is so rich that I can’t begin to absorb it all. But just knowing that the entire universe out there exists gives me the warm fuzzies. The immersive scenes at the game’s outset when approaching the Ishimura mining vessel really help to put you in character. They’ve gone with the Gordon Freeman silent protagonist approach with the character you play: Isaac Clarke (an amalgam of Isaac Aasimov and Arthur C Clarke) As the story progresses and you restore functionality to portions of the ship that allow you greater access to information about what has gone wrong, you’re gradulally exposed to more story through Bioshock-style audio and video recordings which are played on both wall-mounted displays and on your portable holo-projector which displays a screen right in front of you. You can even walk around while watching the video. Normally the recordings are placed where you’re unlikely to be attacked while viewing one.

I could write a whole lot more about Dead Space, but as this list nears the higher-ranked games, I should struggle for brevity and call it quits for this week.

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Playstation 3 Recommendations https://greghowley.com/lungfish/2010/04/playstation-3-recommendations/ https://greghowley.com/lungfish/2010/04/playstation-3-recommendations/#respond Thu, 22 Apr 2010 12:25:26 +0000 http://lungfishopolis.com/?p=2591 For the past few years, I’ve listened to many XBox 360 owners explain why their console of choice was superior to the Playstation 3. And while some games – Dead Rising, Fable 2, and the upcoming Alan Wake for example – have made me wish that I owned a 360, for the most part I’ve been very happy with my PS3.

And whereas the Playstation 2 absolutely dominated the market with such titles as Shadow of the Colossus, God of War, and Katamari Damacy, the Playstation 3 has until recently had no such list.

But check this out.

Heavy Rain
I’ve written about Heavy Rain plenty. It’s a phenomenal interactive murder/mystery. I’ve already bought a second copy as a gift for a friend, largely because I needed to share the experience. If you have the means, I highly recommend picking the game up. It’s so choice.

LittleBigPlanet
I haven’t written about LittleBigPlanet on this site, largely because I haven’t played the game much, although we do own it. My wife, on the other hand, played through the game nearly to completion. I’m sure that I could lose myself in the game’s creation engine as I once did with Neverwinter Nights’ Aurora Engine creation studio. But for now, I’ll continue to resist.

Pixeljunk Monsters
My love for Pixeljunk Monsters seems to know no limits. Years after buying the game, I’m still playing it. And just a few weeks ago, I finally unlocked the second-to-last level in the expansion. It is very hard.

Trine
I know that there also exists a PC version on Steam, but Trine on the Playstation 3 is superior, if only because you can play the game with three players. It’s also the only game on which I’ve ever managed a platinum trophy. Not easy.

Uncharted 2
Everyone else seems to love this game more than I do, but I’ll admit that it’s a good game. I’m probably less than halfway through right now. I’ll have more to offer as I progress further.

In addition to the above, I’m interested to try the punishingly difficult Demon’s Souls, and I know I’ll soon pick up a copy of God of War 3. Also, as soon as The Last Guardian hits store shelves, I’m all over it.

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Way out of the Trine https://greghowley.com/lungfish/2010/03/way-out-of-the-trine/ https://greghowley.com/lungfish/2010/03/way-out-of-the-trine/#respond Sun, 07 Mar 2010 06:48:19 +0000 http://lungfishopolis.com/?p=2470 I just got my first platinum trophy today for finishing every achievement in Trine.Working my way through every experience vial in the game was the part that took the longest, and I’ll admit: I had to consult a few online guides to find a few of the more cleverly hidden ones. But this is the first game I’ve ever gotten 100% completion on other than the Steam achievements in Plants vs Zombies. I’ve got some thoughts on a few of the trophies in Trine.

All Boxes and No Play
Achievements like this one are just a bitch. Creating 500 planks takes a good 20 minutes of annoying rote repetition. If I weren’t interested in having a platinum trophy, I’d never have done it. What a serious pain in the ass.

Master Ninja
I never thought this would be as hard as it was. Perhaps the game is buggy, but I swear I had the thief swinging seven times in a row and never got the trophy. This was the second to last trophy I picked up. In the end, I just swang back and forth under a bridge for ten minutes or so every so often. Usually, after 10 minutes of swinging, I found I’d gotten no trophy, so I’d just continue playing. And swear a lot. But eventually the game decided to recognize that I’d gotten five consecutive swings.

Better Than The Developers
I have a love hate relationship with the Tower of Sarek. At first, I totally hated it. But when I decided to try to get through the whole level without a single death, I steeled myself to the experience and forced myself not to get frustrated after my tenth death. Then, I started getting better at it. Soon, I could get through the majority of the level 90% of the time. I found that there were only two parts that were really hard. Firstly, a spinny platform onto which the phantom summons a box, making it spin. You can see that at 1:17 in this video. I eventually got to the point where I could shoot that box with a fire arrow before it made the platform spin, but it’s harder than it looks. The second hard part is at around 1:41 in the same video. Making a triangle platform with the wizard and getting it to be stable may be easier on the PC version of Trine than it is on the Playstation.

The fact that I actually enjoyed going through the Tower of Sarek as many times as I did is very interesting to me. Repeating a 90 second portion of a game over and over until you get good at it is such an old school concept in gaming, and it’s been many years since I’ve done it. It may not be the last time.

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Playlist https://greghowley.com/lungfish/2010/03/playlist/ https://greghowley.com/lungfish/2010/03/playlist/#respond Thu, 04 Mar 2010 03:30:26 +0000 http://lungfishopolis.com/?p=2461
With the huge number of games that were released over the 2009 holiday season and the 2009 games that were pushed into early 2010, I’ve got a to-play list that’s just way too long. I’m currently spending a good bit of time replaying Trine on very hard difficulty, working towards those last few trophies. If I can finish the Tower of Sarek on very hard without dying once, I’ll have full completion on the game. I’m also roughly halfway through a second playthrough of Dragon Age: Origins, and just getting into the meat of Chronicles of Riddick: Assault on Dark Athena. I’ve got a copy of The Legend of Zelda: Spirit Tracks for the DS which is supposedly coming in the mail, although you never can tell with EBay sellers. I was a huge fan of Phantom Hourglass, and Spirit Tracks looks to be more of the same.

There are also a number of games out there that I’m just dying to play. Chief amongst them is Heavy Rain, a game that I’ve been looking forward to from the day it was released. I loved Indigo Prophecy despite the plot derailment in the later portions of the game, and with all the thought I’ve put into the fact that Dragon Age was the first game in a long time to make me feel anything, I’m hopeful that Heavy Rain will achieve something similar.

Uncharted 2 is coming down in price – I can get a used copy for around $35 now, and it’s at the top of my EBay shopping list. Also high on that list is Retro Game Challenge, a DS game that I’ve heard a lot of good things about. It contains a number of different games made in a retro style. Old skool racers, RPGs, shooters and platformers which ostensibly maintain the old style of gameplay while removing the most annoying things about those games. All this is wrapped with the storyline of a 12-year-old sitting in front of a TV with his friend in the NES era, entering cheat codes and achieving high scores.

Another game I can’t wait to get my hands on is No More Heroes 2. I may wait for the price to come down a bit before I get a copy, but I was a big fan of the first one, and I’ve heard that the sequel removes all the flaws of the original and makes the gameplay a bit easier. Maybe I’ll be able to finish this one.

I’ve decided that the PC is the platform on which I want to play Batman: Arkham Asylum. It’s a GFW Live game, and while that interface annoys the crap out of me, its one benefit is that I can get XBox achievements. And since GFW/360 achievements, PSN Trophies, and Steam achievements are the only achievements that mean much of anything to me, I’ll be happy to add to my collection.

From early on, I’d decided that I did not want to play Demon’s Souls. A game that everyone lauds as the most difficult and frustrating game they’ve played since Ninja Gaiden doesn’t sound appealing to me. But when I heard the Brainy Gamer gamers’ confab folks discussing the game on Michael Abbott’s four part best of 2009 podcast series, I grew intrigued. Many of them cited Demon’s Souls as their favorite game of 2009, despite the game’s oppressive difficulty. I pondered this as I played through Trine’s Tower of Sarek level twenty or thirty times, trying to pass the level without dying once. Maybe I am up for it after all. In the end, I determined that if I do try the game, I’d be best off renting it rather than buying. Less commitment that way.

But I don’t generally rent games. Gamefly’s monthly plan runs $16 or $23 depending on whether you want one or two games. That’s a bit more than I’m willing to pay given that I don’t always want to have a game rented at any given time. I may be better off trying to get a copy from a Blockbuster for a weekend. I haven’t rented anything from Blockbuster in over fifteen years, so that should be interesting.

Other games I might consider renting include the new Wii Punch-Out!, which seems like a quick playthrough, the newest Prince of Persia, which I’m very hesitant to play given how much I hated Sands of Time and The Two Thrones, House of the Dead: Overkill, Dead Space: Extraction, Muramasa: The Demon Blade, Super Mario Bros. Wii, and Resident Evil: Darkside Chronicles. I’m excited to play Darkside Chronicles, but I’m not convinced that it’s going to be a keeper.

So far, this is a long list. But while I’ve listed all the games about which I’m most excited to play, there are plenty more on my radar.

A Boy and his Blob is a game that looks like a lot of fun. And while it’s not top on my list, I’d really like to try it for some point, and it’s likely more than a rental. Maybe I’ll get to it before next Christmas. Ditto InFamous. Looks good, but not high priority.

Cold Fear is a game I’ll likely download from a service like Direct2Drive or Steam, depending on where I can get it cheapest. It’s not a triple-A title, but it looks interesting, and I don’t expect it to cost much. In the end, if it disappoints, I can stop playing and I won’t feel as though I’ve lost much.

I’ll probably end up getting Professor Layton and the Diabolical Box and Henry Hatsworth in another year or so once they’re bargain basement titles on EBay. I expect to enjoy them, but I’ve got DS games coming out my ears right now, so I’m in no rush.

There are also a metric butt-ton of sequels about which I’m less than excited. Bioshock 2? Meh. Mass Effect 2? Sure, I’ll try it eventually. Assassins Creed 2? Yeah – I’ll get to it. My feelings about Killzone 2 and Wolfenstein are similar. All games I’d like to try at some point. We’ll see if I ever get around to them.

Lastly, there are a few games I expect to be released later this year. I’ll definitely be picking up Dragon Age: Origins – Awakening when it’s out. Ditto Super Mario Galaxy 2. I loved the first one. Starcraft 2 is a game I’ll try to buy on day one if I can. If The Last Guardian comes out this year, I’ll be as excited about it as I am about Heavy Rain, and I’ll get that one ASAP. God of War 3 and Final Fantasy 13 look potentially good, but I’ll likely wait until 2011 to pick them up.

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Well, Crap. https://greghowley.com/lungfish/2010/03/well-crap/ https://greghowley.com/lungfish/2010/03/well-crap/#respond Mon, 01 Mar 2010 23:41:03 +0000 http://lungfishopolis.com/?p=2455 I’ve had some seriously bad luck recently with games. This weekend, after getting thoroughly trounced by a revenant in Dragon Age for the sixth time, I decided to fire up the Playstation, and I played some Trine. That platinum trophy has been seeming more and more attainable. I managed to get every experience vial in the game, and I eventually got past the Tower of Sarek without dying once before I realized that I needed to do it on “very hard” in order to net the trophy.

That’s okay. I can deal with that. But on Sunday when I went to start playing Trine, my Playstation threw a 8001050F error, and Trine wouldn’t start. Looking it up online, I found that the error code meant that I won’t be able to connect to PSN (which I couldn’t) and that I very likely would have to send in the console for repair. It wasn’t until today that I’m not the only one having this problem. Sony says that they’ll have a fix soon. Looks like I’m not playing Trine tonight. Hope I don’t lose the four trophies that I never synced.

So after that on Sunday, I decided to try a disc-based game and was pleased to find that Brutal Legend still worked. But I’ve decided that the only good part of the game is the part that appeared in the demo. After you meet up with Metalheade and start playing the RTS portion of the game, the gameplay is just crap. I’m really disappointed, because I love the game’s style and humor. If I could get past the poor gameplay, I’m sure I’d enjoy it. Too bad. I’ve listed my copy of Brutal Legend on EBay.

After the disappointments with the Playstation, I jumped on the PC to play Chronicles of Riddick: Assault on Dark Athena. It’s a lot more polished than Butcher Bay, although I can’t yet speak for the story as I’m only about an hour into the game. But while transitioning between areas, the game froze and crashed. I didn’t try to start it back up after that, but I should’ve at least tried, because now I’m nervous that my cheap Direct2Drive copy of the game is a lemon.

I guess it’s back to Dragon Age for me. It’s my second playthrough and I’m seeing how badly I can screw up the world. I’ve already aided in destroying three of the game’s main areas, which I can only imagine will vastly change the game’s storyline. I can’t wait to see where things go from here.

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Platforming: A Retrospective https://greghowley.com/lungfish/2010/01/platforming-a-retrospective/ https://greghowley.com/lungfish/2010/01/platforming-a-retrospective/#comments Wed, 20 Jan 2010 17:15:50 +0000 http://lungfishopolis.com/?p=2151 One of the oldest game genres is the platformer, so named because you play a character that jumps to and from suspended platforms. Contra, Bionic Commando, Sonic the Hedgehog, and Super Mario Brothers all fall into this category.

I should make it clear here that I never got into Super Mario World or Mario 64, largely since I never owned those Nintendo Consoles. I know that those games were huge and everybody and their cat has incredibly fond memories of them, but alas – I don’t. I likewise never played any of the Tomb Raider games. Ever. Obviously, I am defective. Other platformer franchises lacking from my repetoire: Jak & Daxter, Ratchet & Clank, Laurel & Hardy.

In looking back at my favorite platformers, I’ve got to notice that all but one are 2D platformers. It just seems like the 3D platformers as a rule just don’t work as well. First-person platforming like Mirror’s Edge or the horrible platforming portions in the original Half-Life just don’t work. While third-person platforming in 3D games is generally better, it can fail pretty hard at times. The 3D platforming in games like Super Mario Galaxy and Psychonauts was mostly okay, but the platforming in Prince of Persia: Sands of Time and Star Wars: The Force Unleashed annoyed me so much that I had to stop playing both those games before I’d gotten a quarter into either.

So now, I’d like to share my own favorite platformers, going back as far as the early eighties.

  • Jumpman (Commodore 64, 1983)

    Jumpman’s great strength was its variety. While in the game’s early levels the premise was as simple as running around, jumping over monsters, and colecting red dots, the later levels got far more complex and varied. In some levels, you had a gun, and the button would fire the gun instead of jumping. One level let you throw lances to kill a dragon. Many levels are very puzzle-like, containing triggers that open or close doors, add or remove sections of floor, or move floating platforms. In one level, you create an explosion each time you jump. And I remember one level that generated clones every five seconds who would follow your exact path in the same way as the shadow selves in Braid – if a clone touched you, you died, so you had to keep moving.All of the above is from memory, but reading through the wikipedia page now, I see that there were 30 levels in the game. I always played on “randomizer” so as to experience the later levels I’d never have reached if I were playing straight through.Jumpman is supposed to (eventually) be released for the Wii Virtual Console, but if you’re impatient, a fan remake is available here.
  • The Great Giana Sisters (Commodore 64, 1987)
    The version of this game that my brothers and I always used to play was a hacked version. The sprites had been changed to make them look like Super Mario Brothers. The levels were far far different from the actual Super Mario Brothers game, but they were fun, and they were at some points very difficult. But I was 15 years old. I got very good at the game, and played a lot of it. My brothers and I still have fond memories of inventing stupid names for each of the game’s monsters.
  • Kenseiden (Sega Master System, 1988)
    I never owned a Sega Master system, but I borrowed one from a friend for a few months when he’d moved along to some better console – perhaps a Genesis. My favorite game on the SMS was Kenseiden. You played a Samurai, fighting various monsters, spirits, and demons. Each time you beat one of the game’s bosses, you’d get a scroll which detailed a samurai sword technique. You could gain overhead slashes, running cuts, and higher jumps.The game’s sixteen levels also had branching paths – you could skip certain portions of the game and take the path you wanted. I don’t remember seeing this in any other contemporary platformers until Castlevania 3, a few years later.
  • Double Dragon 2 (Nintendo, 1988)
    The Double Dragon series is half platformer, half side-scrolling beat-em-up. I’d played the original Double Dragon, and I later played Double Dragon 3, but what I really liked about Double Dragon 2 was the variety of moves available. I suppose I liked the game for many of the same reasons I fell in love with Street Fighter 2. The spinning hurricaine kick was easy. The super uppercut was harder, but still doable 90% of the time. The tough one was the jumping hyper knee.In Double Dragon 2, you could punch your enemy and get him into a headlock. From there, you could give him overhead elbows, knee him in the stomach, or throw him over your shoulder. You could also kick him straight out of the headlock. This allowed you to throw enemies over cliffs, instantly killing even the tougher ones. I used to go through entire levels trying to throw or kick every single enemy over a cliff. It was fun.
  • Castlevania 3: Dracula’s Curse (Nintendo, 1990)
    Maybe it was just because Castlevania 3 was the first game in the series that I really got into, but I absolutely loved this game. Maybe it was because you could pick up extra traveling companions along the way – there were 3 extra characters, and depending on the path through the game you chose, (branching paths!) you could pick up Syfa, Alucard, or Grant. Grant was a pirate character who could climb on walls, Alucard was a vampire and could throw fireballs and change into a bat, and Syfa was a wizard who could cast various spells instead of throwing axes and knives. Awesome.
  • Castlevania: Symphony of the Night (Playstation, 1997)
    I played Symphony of the Night on my Playstation and was immediately blown away. Amazing game. The game’s music was better than anything I’d ever heard. And the addition of RPG elements such as leveling and equipment changed Castlevania in a fundemental way that has carried through in all of its successors. Although I hear a lot of hype today about how Borderlands is changing things up by combining RPGs and Shooters, Symphony of the Night did that more than ten years ago when they combined RPGs and Platformers. They also added in Street Fighter like movements in for casting spells and using certain items’ special abilities. The number of secret spells and abilities in the game is huge. And hidden areas are absolutely everywhere. I don’t think there’s any platformer that I’ve put as much time into as I have Symphony of the Night.
  • Super Mario Galaxy (Nintendo Wii, 2007)
    Mario Galaxy is the only 3D platformer on this list. While games like Trine and LittleBigPlanet run on a 3D engine, they’re still fundamentally 2D in their gameplay. Super Mario Galaxy is a truly 3D platformer, harking back to Mario 64. The levels are incredibly varied, allowing for flying levels, underwater levels, 2D levels, ray surfing levels, and even a Monkeyball level. The power-ups are equally as varied, and you can complete the game without being forced to complete the 30 most difficult levels. Personally, I only got 96 stars.
  • Trine (Playstation Network, 2009)

    Yes, I rave about Trine quite often. I love the game. It definitely belongs here amongst the ranks of the best platform games I’ve ever played. You’ve got three characters, each of whom go up in levels and gather loot synchronously, and you can play with two or three players should you be so inclined. The game’s puzzles tend to have more than one solution, so if your wizard dies, it’s likely that you can get across that chasm without creating a magical bridge. Plus, the game has some very doable trophies, and it’s fun for me to think that there’s a game out there other than Plants versus Zombies in which I’m actually capable of getting 100% completion. A platinum trophy? Geez – I’ve never yet even gotten a gold one. Sign me up.
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Lungfishopolis Best of 2009 https://greghowley.com/lungfish/2010/01/lungfishopolis-best-of-2009-3/ https://greghowley.com/lungfish/2010/01/lungfishopolis-best-of-2009-3/#respond Thu, 07 Jan 2010 15:45:23 +0000 http://lungfishopolis.com/?p=2385 For me, 2009 was like eating at a good buffet: chock full of tasty selections, comfort food and some guilty pleasures you just can’t resist. Let’s see what was on the menu for this year!

Appetizers

Trine – Although this is a very meaty dish for a downloadable game, it was still over with a little too quickly for my tastes. The absolutely gorgeous graphics kept me riveted in place just looking at the scenery. I liked the RPG-lite aspects of character progression, but to me it seemed you could pretty much get though the entire game with just the Thief and Wizard. I’ll keep poking my head into Trine-land to work on the silver trophies and gawk at the visuals.

Teenage Mutant Ninja Turtles: Turtles in Time – I still shake my head in disbelief every time I play this game. Can the SNES game I loved so dearly really be here on my PS3, updated in amazing HD glory? Wait, it also has trophies and online multiplayer? Was I ganked by a squad of Foot soldiers or is this really happening? The game is short, easy, and fairly shallow but I still love it for reminding me the good ol’ 16-bit days.

Main Course

Torchlight – Sometimes I wish I’d never found this game. For me, it’s like playing single player World of Warcraft. Never ending piles of rare, unique and set specific loot, a powerful and loyal pet, cool looking gear, endless random dungeons, questing that is never tedious and you can save any fricking where you want. Plus it runs like a champ on my laptop, ensuring I can get my Torchlight fix no matter where I am. I have a feeling 2010 will be filled with this excellent game as well.

Street Fighter IV – What can I say, I bought a $125 joystick and customized it just to play this game. It’s not perfect, and some of the new characters suck (I’m looking at you Rufus) but SFIV is all that I expected and more. I love the art style, I love the Super and Ultra combos and I love being the only one using C. Viper and Blanka online. And although I wish they’d have gone with DLC instead of a new release, I’m really looking forward to Super Street Fighter IV next year.

Crimson Gem Saga – This was one of my surprise favorites for the year. A truly deep turn based RPG with great graphics, interesting characters, a sense of humor and I can play it anywhere I like. It’s probably about a 40 hour adventure too, so I’m not even close to finishing it. Another perfect PSP game to pick up and play for 10 minutes, or 2 hours, and then save and go back to chasing children or pretend that I’m working.

Killzone 2 – If anyone ever tells you that PS3 and Xbox 360 games look pretty much the same, then I would challenge them to compare Killzone 2 to any 360 game and tell me it doesn’t blow them completely away. Despite a predictable shallow story, this was my favorite FPS of the year. Absolutely stunning graphics, excellent weapons and controls and addictive multiplayer. I loved this game all the way up to the final boss battle and then that cheap bastard done pissed me off. Ok, so I loved 99% of the game. For me, Killzone 2 was the pinnacle of FPS gaming in 2009.

Comfort Food

Marvel Ultimate Alliance 2 – MUA2 could have been an amazing game, but instead the developers were lazy and gave us a copy and paste of the first game, and then unpasted some of the good stuff and dumbed it down even further. While this isn’t necessarily a bad thing, it could have been so much cooler if they’d at least tried. As it stands, MUA2 is a great action game, allowing you to team up more Marvel heroes and take it to the bad guys with all their special powers and new Fusion moves. There are also new characters to destroy stuff with via DLC. I particularly enjoy using Jean Grey and Ms. Marvel together, they pretty much vaporize everything on the screen. Whenever I play MUA2 I get that warm, cozy feeling that I’ve done this all before. Wonder why that is?

Call of Duty: Modern Warfare 2 – Yes, this is a great game. Yes, it’s disturbing at times. And yet it’s still a pretty run of the mill FPS with great graphics and some neat gimmicks to make things interesting. I’m a sucker for a methodical take cover & shoot FPS and MW2 fits the bill nicely. It’s not nearly as great as Killzone 2 (and not as pretty either) but blowing up Russians with Predator drone missiles as if they were ants under a magnifying glass is great fun.

Guilty Pleasures

Half-Minute Hero – I’m still in love with this game. I’m over five hours into this alleged 30 second game and it’s still a blast. The last time I played I got caught in an avalanche and had to fight polar bears naked. It was epic. This is the perfect portable game, right down to the save system. If you have a PSP, dust it off for this game, you will not regret it!

Plants vs. Zombies – This game didn’t hold my interest as much as I expected but it’s still a very fun distraction. I fire this up on the laptop and play it with my 10 year old daughter, she loves finding out about the new types of zombies as we move through the game. Crunchy!

There were other games I played in 2009, many of them being 2008 releases that I was late in playing. I’m still working on the DLC for Valkyria Chronicles. Prince of Persia was one of my favorite games of the year. I’m slinking my way though Dead Space and loving it so far. I also have a stack of 2009 games that I won’t even be able to touch until sometime next year. Games like Ghostbusters, Dead Space Extraction, Dragon Age, House of the Dead Overkill and Uncharted 2. This was such a great year for games, I can’t wait to play the goodies that 2010 will have to offer us.

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Lungfishopolis Best of 2009 https://greghowley.com/lungfish/2010/01/lungfishopolis-best-of-2009/ https://greghowley.com/lungfish/2010/01/lungfishopolis-best-of-2009/#respond Tue, 05 Jan 2010 17:30:37 +0000 http://lungfishopolis.com/?p=2381 2009 is over, and this week in Lungfishopolis, we’ll be talking about which games were our favorites this past year. Today, I’ll be starting by talking about my own favorites.

It’s a tough call, but I’d probably have to say that my favorite game of 2009 is Dragon Age: Origins. The game’s difficulty has certainly been a struggle at times, but the setting, the story, and the characters are amazingly well done. More so than any other game I’ve played before, it’s easy to feel like the characters in Dragon Age are real people. I feel that my character has such a strong brotherlike kinship with Alistair. And when I see a conversation option to tell Leliana that she should leave the party, I shudder at the thought of how badly it would hurt her feelings.

I spent a lot of time playing Street Fighter 4 earlier in the year. According to Raptr, I only played for 34 hours, but it felt like a lot more. Based on my prowess in the arcades playing Street Fighter 2, I expected to play online and kick everyone’s ass. Sadly for me, that isn’t how it turned out. The level of online play is way higher than I’d have guessed. And while I was able to generally hold my own with Guile and Dhalsim, there were plenty of players online that stomped me into the ground. Mostly Ryu and Akuma players. Of course, the fights that were the most fun were the ones that were very close.

Another game that I’m absolutely loving is Trine. The Playstation 3 release was delayed to the point of absurdity, but it was worth it to get a 3-player game that I can play with my wife on our big TV. It’s fun single-player, but it’s much better multiplayer.

The game is a beautiful 2D sidescroller with a lot of depth. Your characters gain abilities as they go up levels, and the loot you can pick up along the way is really useful. I’m slowly getting more and more trophies. I’m going to try to get them all. I’m having a lot of trouble with the “Master Ninja” trophy, and I’m dreading the “Better Than Developers!” trophy, but I’m going to give it the old college try.

Plants vs Zombies is a game that I had not expected to love. I downloaded the demo, and ended up liking it so much that I purchased the game. The tower defense in Plants vs Zombies is done in lanes, like in a bowling alley. This is one of the things that had initially turned me off about the game, but in practice it ends up being far more fun than I’d expected. The game has three different screens, and each has a daytime and nighttime cycle. Each introduces a new gameplay element that complicates things: tombstones, the pool, the angled roof. To this day, Plants vs Zombies is the only game in which I’ve gotten 100% completion on achievements.

There are a number of games that I played this year that I’d like to add to this list but just can’t. Ghostbusters was good, but I don’t think it’s game of the year material. Ditto for Prototype. And I’d like to include Dead Space and Okami, which I finished playing this year, but I’m not because they weren’t 2009 games.

Make sure to come back later this week for Brandon and Frank’s take on the games of 2009.

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