{"id":1034,"date":"2009-05-28T11:00:37","date_gmt":"2009-05-28T17:00:37","guid":{"rendered":"http:\/\/lungfishopolis.com\/?p=1034"},"modified":"2009-05-28T11:10:46","modified_gmt":"2009-05-28T17:10:46","slug":"keepers-oblivion","status":"publish","type":"post","link":"https:\/\/greghowley.com\/lungfish\/2009\/05\/keepers-oblivion\/","title":{"rendered":"Keepers: Oblivion"},"content":{"rendered":"

\u00a0\"\"<\/p>\n

Keepers is a weekly segment in which I discuss games I’ve played that I’ve seen fit to keep after playing. I generally sell a game that I’ve finished, so the only reason I keep one is because I plan to replay the game some day. Classifying a game as a “keeper” is generally a badge of merit.<\/em><\/p>\n

Most people who own a PC or console and like RPGs have played The Elder Scrolls IV: Oblivion. It’s a fantastic game. And although I’ll admit that by the end I was a bit burned out on the game, it’s largely because I’d played it for over 200 hours.<\/p>\n

Although it came out far prior to Fallout 3, which ran on the same engine, I honestly believe that Oblivion was far better than Fallout 3<\/a>. You can also make the argument that the whole leveling system in Oblivion was overly complex and that you could easily screw your character over by leveling incorrectly – I’ve written about the complexities of the leveling system in Oblivion<\/a> more than once – but there are mods out there that can alter or “fix” these issues if you find them to be issues. My favorite of these is Oscuro’s Oblivion Overhaul<\/a>, but the number of mods out there for Oblivion<\/a> is absolutely huge, which is one reason I believe the PC version to be so much better than the console version.<\/p>\n

I’m not entirely sure that I’ll ever go back and play as massive a game as Oblivion a second<\/span>\u00a0third time, but that doesn’t change my opinion that the game is most definitely a keeper.<\/p>\n","protected":false},"excerpt":{"rendered":"

\u00a0 Keepers is a weekly segment in which I discuss games I’ve played that I’ve seen fit to keep after playing. I generally sell a game that I’ve finished, so the only reason I keep one is because I plan to replay the game some day. Classifying a game as a “keeper” is generally a […]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[129,21],"tags":[112],"class_list":["post-1034","post","type-post","status-publish","format-standard","hentry","category-keepers","category-rpg","tag-oblivion"],"_links":{"self":[{"href":"https:\/\/greghowley.com\/lungfish\/wp-json\/wp\/v2\/posts\/1034","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/greghowley.com\/lungfish\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/greghowley.com\/lungfish\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/greghowley.com\/lungfish\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/greghowley.com\/lungfish\/wp-json\/wp\/v2\/comments?post=1034"}],"version-history":[{"count":5,"href":"https:\/\/greghowley.com\/lungfish\/wp-json\/wp\/v2\/posts\/1034\/revisions"}],"predecessor-version":[{"id":1134,"href":"https:\/\/greghowley.com\/lungfish\/wp-json\/wp\/v2\/posts\/1034\/revisions\/1134"}],"wp:attachment":[{"href":"https:\/\/greghowley.com\/lungfish\/wp-json\/wp\/v2\/media?parent=1034"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/greghowley.com\/lungfish\/wp-json\/wp\/v2\/categories?post=1034"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/greghowley.com\/lungfish\/wp-json\/wp\/v2\/tags?post=1034"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}