{"id":1274,"date":"2009-07-09T13:15:58","date_gmt":"2009-07-09T19:15:58","guid":{"rendered":"http:\/\/lungfishopolis.com\/?p=1274"},"modified":"2009-07-01T13:21:21","modified_gmt":"2009-07-01T19:21:21","slug":"keepers-enter-the-matrix","status":"publish","type":"post","link":"https:\/\/greghowley.com\/lungfish\/2009\/07\/keepers-enter-the-matrix\/","title":{"rendered":"Keepers: Enter The Matrix"},"content":{"rendered":"
<\/p>\n
Keepers is a weekly segment in which I discuss games I’ve played that I’ve seen fit to keep after playing. I generally sell a game that I’ve finished, so the only reason I keep one is because I plan to replay the game some day. Classifying a game as a “keeper” is generally a badge of merit.<\/em><\/p>\n When game developers design games based on movies, they’re nearly always train wrecks. The only movie-based games I can think of that were better games than E.T. for the Atari 2600 are The Chronicles of Riddick: Escape from Butcher Bay<\/em> and the recently released Ghostbusters<\/em> game. Aside from that, there’s Enter The Matrix<\/em>.<\/p>\n