{"id":1491,"date":"2009-08-13T08:30:18","date_gmt":"2009-08-13T14:30:18","guid":{"rendered":"http:\/\/lungfishopolis.com\/?p=1491"},"modified":"2009-08-03T08:31:48","modified_gmt":"2009-08-03T14:31:48","slug":"keepers-pixeljunk-monsters","status":"publish","type":"post","link":"https:\/\/greghowley.com\/lungfish\/2009\/08\/keepers-pixeljunk-monsters\/","title":{"rendered":"Keepers: Pixeljunk Monsters"},"content":{"rendered":"
<\/p>\n
Keepers is a weekly segment in which I discuss games I’ve played that I’ve seen fit to keep after playing. I generally sell a game that I’ve finished, so the only reason I keep one is because I plan to replay the game some day. Classifying a game as a “keeper” is generally a badge of merit.<\/em><\/p>\n Okay, okay. So Pixeljunk Monsters is a downloadable PSN game, and as such I couldn’t sell it even if I wanted. But still, I’m playing the game from time to time even though I’ve had it for over a year. And I still haven’t gotten halfway through the expansion. It’s a great game, and if you haven’t yet read my three part strategy guide<\/a>, you should check it out.<\/p>\n My first impression of Pixeljunk Monsters was not a good one. I took it as\u00a0just another tower defense game, this one with a cutesy theme. Oh boy how the game grew on me. It’s probably my most-played Playstation 3 game now. \u00a0The layout of the trees on each board and the patterns in which the attacking monsters travel really lends a lot of complexity to the game. There are land-bound and flying monsters<\/a>, some immune to fire, some immune to cold. You collect gold to buy towers and gems to upgrade the towers or purchase new tower types. Each tower has a different upgrade path, so it’s important to know with each upgrade whether you’ll be improving a tower’s range, speed, damage, or area of effect. I’ve created a pdf guide<\/a> to help with that.<\/p>\n I finally just got past the “Paku-Paku” level on the expansion by using nothing but arrows and cannons, and one black hive near the end of the game to help kill the boss. I have a feeling that I’ll do with Pixeljunk Monsters what I did with Mariokart DS – take years to finish every last piece.<\/p>\n","protected":false},"excerpt":{"rendered":" Keepers is a weekly segment in which I discuss games I’ve played that I’ve seen fit to keep after playing. I generally sell a game that I’ve finished, so the only reason I keep one is because I plan to replay the game some day. Classifying a game as a “keeper” is generally a badge […]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[129,11],"tags":[29],"class_list":["post-1491","post","type-post","status-publish","format-standard","hentry","category-keepers","category-strategy","tag-pixeljunk"],"_links":{"self":[{"href":"https:\/\/greghowley.com\/lungfish\/wp-json\/wp\/v2\/posts\/1491","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/greghowley.com\/lungfish\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/greghowley.com\/lungfish\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/greghowley.com\/lungfish\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/greghowley.com\/lungfish\/wp-json\/wp\/v2\/comments?post=1491"}],"version-history":[{"count":5,"href":"https:\/\/greghowley.com\/lungfish\/wp-json\/wp\/v2\/posts\/1491\/revisions"}],"predecessor-version":[{"id":1518,"href":"https:\/\/greghowley.com\/lungfish\/wp-json\/wp\/v2\/posts\/1491\/revisions\/1518"}],"wp:attachment":[{"href":"https:\/\/greghowley.com\/lungfish\/wp-json\/wp\/v2\/media?parent=1491"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/greghowley.com\/lungfish\/wp-json\/wp\/v2\/categories?post=1491"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/greghowley.com\/lungfish\/wp-json\/wp\/v2\/tags?post=1491"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}