{"id":2151,"date":"2010-01-20T11:15:50","date_gmt":"2010-01-20T17:15:50","guid":{"rendered":"http:\/\/lungfishopolis.com\/?p=2151"},"modified":"2010-01-06T07:12:19","modified_gmt":"2010-01-06T13:12:19","slug":"platforming-a-retrospective","status":"publish","type":"post","link":"https:\/\/greghowley.com\/lungfish\/2010\/01\/platforming-a-retrospective\/","title":{"rendered":"Platforming: A Retrospective"},"content":{"rendered":"

One of the oldest game genres is the platformer<\/a>, so named because you play a character that jumps to and from suspended platforms. Contra, Bionic Commando, Sonic the Hedgehog, and Super Mario Brothers all fall into this category.<\/p>\n

I should make it clear here that I never got into Super Mario World or Mario 64, largely since I never owned those Nintendo Consoles. I know that those games were huge and everybody and their cat has incredibly fond memories of them, but alas – I don’t. I likewise never played any of the Tomb Raider games. Ever. Obviously, I am defective. Other platformer franchises lacking from my repetoire: Jak & Daxter, Ratchet & Clank, Laurel & Hardy.<\/p>\n

In looking back at my favorite platformers, I’ve got to notice that all but one are 2D platformers. It just seems like the 3D platformers as a rule just don’t work as well. First-person platforming like Mirror’s Edge or the horrible platforming portions in the original Half-Life just don’t work. While third-person platforming in 3D games is generally better, it can fail pretty hard at times. The 3D platforming in games like Super Mario Galaxy and Psychonauts was mostly okay, but the platforming in Prince of Persia: Sands of Time and Star Wars: The Force Unleashed annoyed me so much that I had to stop playing both those games before I’d gotten a quarter into either.<\/p>\n

So now, I’d like to share my own favorite platformers, going back as far as the early eighties.<\/p>\n