{"id":3132,"date":"2012-02-09T10:54:17","date_gmt":"2012-02-09T14:54:17","guid":{"rendered":"http:\/\/lungfishopolis.com\/?p=3132"},"modified":"2012-02-09T10:54:17","modified_gmt":"2012-02-09T14:54:17","slug":"skyrim-game-jam-is-delicious-on-toast","status":"publish","type":"post","link":"https:\/\/greghowley.com\/lungfish\/2012\/02\/skyrim-game-jam-is-delicious-on-toast\/","title":{"rendered":"Skyrim Game Jam is delicious on toast"},"content":{"rendered":"
So I’m still playing the crap out of Skyrim. Last night I got to try out the new high resolution texture pack, which looks just amazing, and the new mod management system, which doesn’t seem to integrate very well with mods that may have been installed before its implementation – I got about three crash-to-desktop errors last night.<\/p>\n
I’ve just finished reading about Bethesda’s “Skyrim Game Jam”, where they let the developers create anything they wanted for a week. They came up with some amazing sounding stuff. I already use mods to improve the UI and the look of water, fire, ice, and lighting. I even use the Midas Magic mod<\/a>\u00a0which adds spells to the game. But check this out.<\/p>\n\n
\nFrom what I gather, there are some fans of the thief series at Bethesda. They’ve modded stuff to allow for the creation of Thief-style water arrows and guards that relight darkened areas. Considering how I play the game, this is my #1 mod. I love it.<\/li>\n
\nThis one has been on my mod wishlist<\/a> since day one. I’ve tried a number of mods to darken nights and dungeons, but none have done it well. This would fit nicely with the stealth enhancements.<\/li>\n
\nAnother one from my wishlist. Yes, please!<\/li>\n
\nVery nice. This would be subtle, but I think I’d really like it.<\/li>\n
\nThe game could use more weapons. All they’ve got are swords, axes, maces, and daggers. Spears are wielded completely differently, and so this requires new character animations as well as new weapon art. It’s more of a project than you might realize, but I think it sounds great.<\/li>\n
\nAnother big one. Attacking from horseback would be epic.<\/li>\n
\nWhaa? Even in the game’s main plot when you fly on the back of a dragon, they fudge the effect. If they can pull this off, it will be amazing.<\/li>\n
\nWhoa. This sounds like it would create platforming in dungeons. Perhaps a bit too late for anything but add-on DLC, but it sounds cool.<\/li>\n
\nHaha. Sounds good.<\/li>\n
\nWhy not?<\/li>\n
\nInteresting. Just a reskin of the werewolf, I’d imagine.<\/li>\n
\nWow. A whole new skill tree. Considering how useless the werewolf form is, I’ll take it.<\/li>\n
\nI didn’t realize that this wasn’t already in place, having never been a vampire.<\/li>\n
\nFlying? Wow. This I would try.<\/li>\n
\nImps were another monster from my wishlist.<\/li>\n
\nConsidering that fast travel already exists, I’m not sure of the point, but I’m willing to check it out.<\/li>\n
\nThis could look really nice.<\/li>\n
\nI hadn’t thought about the fact that they don’t exist, but… they don’t exist. Adding them would be nice.<\/li>\n
\nThis must be high-level, but I’d use it often. Paralysis is the most powerful magic in the game.<\/li>\n
\nI’d go for a mod just to strengthen all water currents. I’ve barely ever been pushed by water.<\/li>\n
\nI use followers so rarely that I probably wouldn’t notice.<\/li>\n
\nSeems cruel, given that I’d be away adventuring so much that you’d have to categorize me as criminally neglectful.<\/li>\n
\n<\/strong>I’m not quite sure how this would work, but I’m interested. Apparently, you can also have a skeleton butler. Personally, I’d prefer a monkey butler, but I’ll take what I can get.<\/li>\n
\nHoly crap. Like Magicka? If they create enough combinations, this could be amazing.<\/li>\n
\n<\/strong>More powerful undead? Sure, why not?<\/li>\n
\nSeems a bit over-the-top for my taste.<\/li>\n
\nI still plan to try Thu’uMic<\/a>, \u00a0but I think it’s awesome that someone is bringing this to the XBox. My console friends should be able to get some mod love too.<\/li>\n
\nSure.\u00a0<\/li>\n
\nWhat?<\/li>\n
\n<\/strong>Can I attack it for massive damage<\/a>?<\/li>\n<\/ul>\n