{"id":556,"date":"2009-01-27T14:00:41","date_gmt":"2009-01-27T20:00:41","guid":{"rendered":"http:\/\/lungfishopolis.com\/?p=556"},"modified":"2009-01-25T14:49:00","modified_gmt":"2009-01-25T20:49:00","slug":"oblivion-vs-fallout-3","status":"publish","type":"post","link":"https:\/\/greghowley.com\/lungfish\/2009\/01\/oblivion-vs-fallout-3\/","title":{"rendered":"Five Reasons Why Oblivion is Better than Fallout 3"},"content":{"rendered":"
I’ve mentioned previously that I thought Oblivion was a better game than Fallout 3, despite the fact that both were created by Bethesda on the same engine, and despite the fact that Fallout 3 is a more recent game. Now I’d like to give you some concrete reasons as to why.<\/p>\n
I’ll totally agree that Fallout 3 has better minigames. They got rid of that hideous conversation game and even the lockpick game in Fallout 3 is much improved. The new computer hacking game is simply awesome. Fallout 3 also has better character models and better voice acting. But all these things can’t change the fact that Oblivion was simply a better game.<\/p>\n
First of all, Oblivion had much more creative and ingenious quests. The Daedric quests that granted special magical items, the arena, the dark brotherhood, the various guild quests, and the beautiful world-inside-a-painting are a few examples. Other quests in Obilivion had you trailing people, eavesdropping, following hand-drawn maps, and interpreting drawings on walls. Nothing that creative in Fallout 3. A few good characters and some funny conversations, but being able to talk through intercoms and watching static animations of vertibirds can’t match up with having to cast a high level lightning spell on an old stump in the middle of the wilderness to complete a quest.<\/p>\n
Next up, the mods. Perhaps it was because I picked up Oblivion six or eight months after its release, and there’s also the fact that the Garden of Eden Creation Kit<\/a> wasn’t released for Fallout 3 until months after the game was on store shelves. But for me, one of the things that made Oblivion truly great was the wealth of user mods. The BT Mod<\/a> and Oscuro’s Oblivion Overhaul<\/a> were by far the best Oblivion mods, but consider also the user-created music<\/a> for Oblivion, the much needed No Psychic Guards mod<\/a>, and a couple favorites of mine, the Darker Dungeons mod<\/a>, which gave torches and light spells an actual purpose, and the Drop Lit Torches mod<\/a>, which caused you to drop a lit torch when you drew a weapon. The torch would remain there on the ground, lit, and you could pick it back up if you needed. Fantastic.<\/p>\n