{"id":614,"date":"2009-02-09T14:46:42","date_gmt":"2009-02-09T20:46:42","guid":{"rendered":"http:\/\/lungfishopolis.com\/?p=614"},"modified":"2009-02-09T14:46:42","modified_gmt":"2009-02-09T20:46:42","slug":"the-permeation-of-achievements","status":"publish","type":"post","link":"https:\/\/greghowley.com\/lungfish\/2009\/02\/the-permeation-of-achievements\/","title":{"rendered":"The Permeation of Achievements"},"content":{"rendered":"
<\/p>\n
Microsoft did a hell of a thing when somebody there thought up achievements. Although born on the 360, they’ve come to be fairly ubiquitous amongst games today.<\/p>\n
Not being an XBox 360 owner, my first real experience with achievements was in Team Fortress 2, which I tried briefly during its beta testing. Soon after that, the other players online became so much better than I that playing soon became an exercise in pain. I did manage to get five Team Fortress 2 achievements<\/a>, but that didn’t feel like much of an accomplishment, and at that point I wasn’t trying specifically to get any of the achievements. I think the first time I started gunning for achievements was with Half-Life 2: Episode 2<\/a> and Portal<\/a>, where I did pretty well. I’m glad Valve started their own achievement system, and if they go back and put them into any of their older games retroactively, I’m all in to replay those games. But some of those are damn hard. Anybody who got the Little Rocket Man achievement<\/a> has got way too much time on their hands.<\/p>\n My second achievement experience was with the Playstation 3’s “trophy” system. To be honest, most of them in games I’ve played are a bit lame. I’m picking up some trophies as I move through Dead Space, but I don’t even know what most of them are. I just note them passively as they appear. Oh, I just dismembered my fiftieth limb. Ooh.<\/em> No big deal.<\/p>\n