{"id":953,"date":"2009-05-12T09:30:47","date_gmt":"2009-05-12T15:30:47","guid":{"rendered":"http:\/\/lungfishopolis.com\/?p=953"},"modified":"2009-05-14T17:39:15","modified_gmt":"2009-05-14T23:39:15","slug":"games-that-time-forgot-dark-sun-shattered-lands","status":"publish","type":"post","link":"https:\/\/greghowley.com\/lungfish\/2009\/05\/games-that-time-forgot-dark-sun-shattered-lands\/","title":{"rendered":"The Games That Time Forgot: Dark Sun – Shattered Lands"},"content":{"rendered":"
This is the second part in a series I’m writing on games that I played so long ago that I’d almost forgotten them. This week, I’ll be talking about an old Dungeons & Dragons title that pre-dates Baldur’s Gate. <\/em><\/p>\n “Dark Sun: Shattered Lands”<\/em> was good for many of the same reasons as Baldur’s Gate. It was turn-based It used Dungeons & Dragons 2nd Edition rules, just as Baldur’s Gate did, and allowed for the same kind of strategic combat that Baldur’s Gate did.<\/p>\n While it was released in 1993, I got a copy much later as part of some kind of multi-game value pack. As such, I may have played Baldur’s Gate before Dark Sun. In addition to all the standard spells, Dark Sun used psionics, and a number of other special rules specific to AD&D’s Dark Sun setting. While there were no dwarves or elves, you could play as a half-giant or Thri-kreen. Weird.<\/p>\n You began the game as a slave gladiator, a la Conan. By the end, I remember my party battling an army. There must have been dozens of troops, as well as wizards summoning Djinni to attack me, and clerics healing the troops I wounded. That was a fun game.<\/p>\n
rather than using Baldur’s Gate’s pause-based gameplay. While it was considered one of the “Gold Box games”, following such gems as Pool of Radiance<\/em> and Azure Bonds<\/em>, it bore much more of a resemblance to Baldur’s Gate.<\/p>\n