Pixeljunk Monsters Strategies, Part 3: The Monsters

In the first part of my Pixeljunk Monsters strategy guide, I covered gameplay strategies. In the second, I went into detail on the game’s towers and how best to use them. In this final segment, I’ll deal with the monsters and the inner workings of their lives.

It seems like every online guide calls most of the monsters by different names. The names I’ll use here are mostly in keeping in line with what you’ll see in other guides, but nobody seems to know what to call the simplest, weakest enemy in the game: the small white circle with arms and legs. I’ve heard them called ants, acorns, kuri, and puffs. I always thought they looked a bit like pandas. After taking a very close look at them, you can see that they’re actually acorns with arms and legs, wearing that big white mask that all the game’s monsters have. So I’m calling them acorns. The other name that’s hard to put a finger on is the weakest of the fliers: a small acorn-looking thing with pink maple seed pods for wings. Sometimes it looks almost helicopter-like. For lack of a better name, I’ll refer to these things as fliers.

Acorns
The big white round acorns are the most common of enemies. Early in the game, cannons are your best defense, along with an arrow tower or two near the village to pick off injured stragglers. Later, you’ll find that fire or tesla towers take these guys down like dynamite does tadpoles. Mortars are also very effective.
Spiders
Spiders are the fastest enemy in the game, and that’s what makes them so damn tough. Your cannons can sometimes do a bit of damage, but spiders are good at dodging cannon fire. Arrows are the most surefire method for killing spiders. Later on, fire and tesla towers also work very well.
Golems
The token slow-moving blobs of hit points, golems can take a lot of punishment. Cannons are by far your best bet early in the game, as arrows do practically nothing to golems. later in the game, buy fire, tesla, or mortar towers to take down the golems.
Flyers
The easiest of the flying monsters to deal with, these flying maple acorn things will generally succumb to a couple anti-air towers. Placing a few arrow towers close to your village will help to assure that none sneak through. Later in the game, you’ll find that lasers cut through them like a chainsaw through rotted gauze.

Bats
Bats are the fastest of the flying monsters. Anti-air towers work well, but if you can line up a laser just right, it’s even better.

Bees
The big, fat, slow-moving bees are nearly invulnerable to arrows and anti-air towers. The only way you really stand a chance of stopping them is by using lasers.

Stompy the Golden Idol
He’s the boss of easy levels, and he really likes to stomp things. So I’ve named him Stompy McStomperson. He’s big, he’s golden, and he’d like nothing better than to stomp his way over to your village and stomp everyone there into flat nasty villager goo. Gold is a soft metal, but arrows will still bounce off. Fire towers and cannons are your best bet. On the easy levels, you likely won’t often be buying tesla towers and mortars, but they work too.

Mumford Mossback the Mean-spirited Misanthrope
On the medium levels, you get Mumford Mossback. He moves faster than Stompy, largely due to the fact that he’s got actual movable legs. He’s also a bit tougher. Use lots and lots fire towers. Cannons and tesla towers also help, as do mortars when you need extra range.

Horace the Nightmare Snail
Ironically, it’s the snail boss in this game who moves most quickly. Horace is a big jerk. Don’t underestimate him – he’s the toughest creature in the game. Pelt him with all the fire towers, mortars, and cannons you can. No mercy, or he’ll do unspeakable things to your villagers.
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4 Responses to “Pixeljunk Monsters Strategies, Part 3: The Monsters”

  1. Chris

    Thanks for the guides! Very helpful :)

  2. Alyssa

    Awesome! I’ve been looking for a good strategy guide for P.J.M. and I’ve finally found the perfect one.

  3. CJ

    hello and thanx for your time.im almost a year behind and new to the ps3.thanx for your guide it helped answer almost all my ?’s except 2.sony really needs to put a little more in their instructions for downloaded games,if not for people like you we would be almost clueless on some of these games.now to my last 2 ?’s do you know what the red rings that show up when dancing are for and maybe why some towers even when in range dont fire.its very frustrating to watch a cannon(or others) just turn and let a monster walk right by without even firing especially when that last shot is the only thing between a rainbow and no rainbow.again thanx and know you are appreciated for your help even though most dont tell you.

  4. prpr_hrdcr

    CJ:
    The red rings show the towers range, and sometimes it looks like monsters are in range of a tower but they are just outside of it. That or the tower cannot attack that type of monster.

    Also, thanks for the guide, very helpful.

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