Keepers is a weekly segment in which I discuss games I’ve played that I’ve seen fit to keep after playing. I generally sell a game that I’ve finished, so the only reason I keep one is because I plan to replay the game some day. Classifying a game as a “keeper” is generally a badge of merit.
My interest in click-to-attack hackfest RPGs has always been passing at best. I was never into Diablo as much as everyone else – the most fun I had with those is playing Diablo on the original Playstation with my friend Glenn and actually role-playing our twin barbarians (the Crush brothers) who resembled Hans and Franz from SNL.
But Dungeon Siege has a certain charm – a certain appeal that I don’t quite understand. I like the game. I played Dungeon Siege 2, and didn’t like it nearly as much, but I really enjoy playing the original. You can have a party with up to eight characters, and as I’m replaying it now, I’m finding in it just a bit of the appeal of games like Baldur’s Gate, wherein strategy comes heavily into play. Maybe I’ll actually finish the game this time around.
I found Dungeon Siege to be far less traumatic to my clicking finger than Diablo and Diablo II; I liked the tone of the game more, too. I finished the original Dungeon Siege, but not the Legends of Aranna expansion or the sequel, both of which will stay in my collection.