Final Final Thoughts on Fallout 3

The other night I finished Fallout 3, and when I say finished, I mean finished.  Every achievement point gained, all five DLC packs completed.  Are there still a few unnamed quests and places to visit in the Wastelands?  Oh sure, it wouldn’t be a Bethesda game if there weren’t, but for me, Fallout 3 is done.  Honestly, I’m sad to see it be finished.  I spent a lot of time in that game and I enjoyed most of it.  On an economic note, I also made a bunch of money off of the game as my five walkthroughs paid as much as writing 15 reviews.  Not a bad gig if you can get it.

Unfortunately, the last content pack, “Mothership Zeta”, ended all of the content on kind of a ho-hum note.  It wasn’t my favorite pack by far, that honor goes to “Point Lookout” but it was still an enjoyable romp.  Plus, you got to punch an alien while you were in your underwear and that’s cool no matter what.

In the interest of appeasing all of the stat-heads out there, I wrote down all of my statistics to show just what I did in my time in the Wastelands.

  • Achievements: 72/72
  • Achievement points: 1550/1550
  • Number of saves: 663
  • Time played: 81:25:10 (this is going to be inflated as I’d often pause the game while writing guides by bringing up the PipBoy rather than pausing the game via the pause button)
  • Level: 30
  • Alignment: True Mortal (Neutral)
  • Strength: 9
  • Perception: 10(+)
  • Endurance: 9
  • Charisma: 9
  • Intelligence: 9
  • Agility: 9
  • Luck: 10(+)
  • Hit points: 615
  • Action points: 113 (+5 from my Ranger Battle Armor)
  • Carrying capacity: 290
  • Barter: 55
  • Big Guns: 100
  • Energy Weapons: 100(+)
  • Explosives: 60(+)
  • Lockpick: 100(+)
  • Medicine: 100
  • Melee Weapons: 58
  • Repair: 100
  • Science: 100
  • Small Guns: 100
  • Sneak: 100
  • Speech: 100
  • Unarmed: 38
  • Quests Completed: 57
  • Locations Discovered: 161
  • People Killed: 720
  • Creatures Killed: 1184
  • Locks Picked: 154
  • Computers Hacked: 78
  • Stimpaks Taken: 176
  • Rad-X Taken: 5
  • RadAway Taken: 14
  • Chems Taken: 7
  • Time Addicted: 0
  • Mines Disarmed: 33
  • Speech Successes: 97
  • Pockets Picked: 5
  • Pants Exploded: 7
  • Books Read: 44
  • Bobbleheads Found: 20
  • Weapons Created: 7
  • People Mezzed: 1
  • Captives Rescued: 4
  • Sandman Kills: 21
  • Paralyzing Punches: 0
  • Robots Disabled: 9
  • Contracts Completed: 0
  • Corpses Eaten: 0
  • Mysterious Stranger Visits: 0

Those last few are perk related which is why I didn’t have any.  I didn’t take whatever perk lets you disable robots until much later in the game, during Broken Steel so there weren’t many robots left to disable.  It was hella useful though, so I wish I had gotten it earlier.  Ditto with upping my repair skill.  Being able to repair your own stuff is a great money saving device.  Then again, the money you save by repairing your own stuff is probably balanced out by keeping weapons rather than selling them so that you have materials for repair.  I would have liked to have picked the Mysterious Stranger perk too just to see what it looked like, but at the same time, I think I did ok without it.  I’m sure I can find something on YouTube to shoe me what it looked like.

In the end, I really enjoyed the game and am sad to see it go.  It will be interesting to see what goes on in New Vegas but at the same time, it’s not the same studio, so I’m thinking that New Vegas: Fallout 3 as Fallout 3: Fallout 1 & 2.  It will still be good, just a different take on Fallout.

For now though, my character is safely at home, ready for whatever else comes his way.  After I returned from Mothership Zeta I headed to Vault 101 to pick up Dogmeat and then we both went back home to Megaton.  I put all of my alien gear and trophies in my locker, put on the armor, Shady Hat and Ghoul Mask I wore for most of the game and equipped the plasma rifle that had gotten me through so many scrapes.  Then I went upstairs and took a seat, dog by my side.  After all of this time in the Wastelands, I think I deserved a little rest.

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2 Responses to “Final Final Thoughts on Fallout 3”

  1. Mysterious stranger is actually a really powerful perk. Randomly, some dude in a trenchcoat appears and fires 6 magnum shots at your enemy.

    Also, I really liked melee in the game. Seems like you didn’t. The shishkebab (pictured here) is a lot of fun to use.

    When the expansion(s) came out, my completion percentage went way down, but originally I had all the achievements in the game except winning 50 speech challenges, hacking 50 computers, and three of the neutral alignment challenges. I was also 1 or 2 bottles away from the nuka cola challenge when I lost interest in the game. So I had all but 6. Didn’t find it worth the time to do those six I guess.

  2. It’s not that I didn’t like melee, I just preferred to deal with things form a distance. When you have high perception enemies show up on your radar before they see you, so it’s a shame to waste that advantage on a melee weapon. 😉

    I did build and use the shishkebab but I switched over to the electrical Chinese sword from Anchorage as the damage was the same but it didn’t ignite gas leaks.

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