Keepers: Neverwinter Nights

Keepers is a weekly segment in which I discuss games I’ve played that I’ve seen fit to keep after playing. I generally sell a game that I’ve finished, so the only reason I keep one is because I plan to replay the game some day. Classifying a game as a “keeper” is generally a badge of merit.

I’ll admit: I didn’t like the Aurora Engine games (Neverwinter Nights) as much as I liked the older Infinity Engine Games (Baldur’s Gate, Icewind Dale) but I did play all the way through Neverwinter Nights, and afterwards I spent a solid year working on a module for the game for which I coded some pretty slick custom systems. In fact, reading through my notes about the game now, I find myself strongly motivated to reinstall so that I can check out the adventure I spent so many hours building back then. It’s been five years, and I’ve forgotten most of it.

Neverwinter Nights uses a very solid adaptation of the 3.0 Dungeons and Dragons ruleset, and has some amazing scripting tools. If you’re interesting in getting a copy of the adventure I wrote for NWN, send me a note or leave a comment.

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2 Responses to “Keepers: Neverwinter Nights”

  1. This is actually one of the games I really want to install on the new laptop so I can play it through again. I didn’t really like NWN2 but the first game was a blast. I’d love to check your mod someday too.

  2. If you do reinstall it, let me know. I’ll get you the mod either via FTP or via mail.

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