Variations on a Theme, Part III: Atmosphere

This is the third part in my series on what themes tie together my all-time favorite video games. In April 2008, Blogs of the Round Table covered “Variations on a Theme”, and discussed what themes tie together your favorite games. I’m a bit late to the party, but I’m catching up now.

Early on, I found that one of the themes that came up in many of my favorite games was atmosphere. I remember the first time I played Half-Life 2. At one point, I came to a beach with the sun setting over the water. The scenery was so amazing that I had to stop and just stare for a few seconds. In those few seconds, I got shot.

The amazing outdoor scenery and realistic run-down East European urban landscapes make Half-Life 2 an incredibly atmospheric and immersive game, but it’s by no means the only one. I had similar reactions to many areas in Oblivion. The snowy peaks of Bruma’s Jerall Mountains, the swamps around Bravil, and the softly glowing depths of Aleid ruins all stood out to me, made me feel that I was truly there.

The final pair of games in my immersive/atmospheric collection, which I feel I need to hit in tandem, is Dead Space and Doom 3. Both take place on dark spaceships filled with hideous demonic creatures. And while each does certain things better than the other, both make excellent use of light, darkness, and sound to create a tense and threatening atmosphere. They’re best played in the dark. Muahahahaha!

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