Dekidification: Final Thoughts on Heavy Rain

I finished playing Heavy Rain on Tuesday night, and I’ve got to say that I loved it. It’s odd though – while I expected to want to immediately launch into a second playthrough as I did with Dragon Age, I’m finding that I’m content with the story I’ve chosen. Since so much of the game’s thrill is not knowing what might happen next, a second playthrough couldn’t compare to the first.

Heavy Rain’s story has been called ‘dark’ by some. And upon reflection, I suppose it’s hard to term a game dealing with the murder of children as anything else. But until I heard that, I hadn’t directly compared Heavy Rain to Dragon Age. A big part of the reason I loved Dragon Age was because it was a mature story. And by mature, I’m referring to more than just the sex and violence. I’ll grant you: Dragon Age may have had too much blood, and Heavy Rain may have had a bit too much nudity, but it’s more than just these that I’m referring to when I discuss the games’ maturity.

Even apart from the choices/consequences facet of the gameplay that I’ve already discussed, the fact that the game doesn’t pull punches, doesn’t ruin the surprises by heavy-handedly foreshadowing, and uses strong language and violence in the same way that non-broadcast shows like Dexter do works in its favor. The game isn’t for kids, and that’s not just because it has language and violence. It’s because kids wouldn’t necessarily appreciate the theme of fatherhood and be able to put themselves in a position to understand the gravity of the decisions you need to make in the game.

My compaints about the game are few. For one, while the quicktime actions in the game were intuitive, simple walking was very often the most challenging part. Even when the camera angles were good, it was sometime difficult to walk across a room in the direction you intended, which got very frustrating when there was time pressure. And when multiple actions were available, it was generally difficult to determine what action might result from pressing right and what action from pressing X. In cases like this, you were being asked to make a decision. For me, more often than not chance would decide, as I wasn’t sure what the result of a button press would be.

More and more as the game progressed, I realized how much work must have gone into the branching story. So many characters who influence the storyline heavily might have died. How differently would the story have unfolded without their presence?

I loved Heavy Rain. Even without any of the other factors, it’s a hell of a murder mystery.

Posted in Adventure, Playstation 3

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