Top Fifty: 25-21

25- Braid (Jonathan Blow, PC, 2009)
Braid took the gaming world by storm primarily because of its creativity. The game originally showed up on XBox Live Arcade in 2008, but I didn’t play it until later, when it became available on Steam. Although it’s an excellent 2D sidescroller in its own right, Braid’s greatest achievement are its fiendishly complex puzzles. Although this kind of thing generally drives me insane with frustration, I actually had fun sitting there for 20-30 minutes staring at the same level, trying to figure out exactly what I was missing. If you’re interested, I’ve written up some hints for the Braid game which attempt to nudge you in the direction of the answer without outright giving it away.

24- Plants vs Zombies (Popcap Games, PC, 2009)
My first impression of Plants vs Zombies wasn’t a good one. Made by a company that got famous creating casual browser games, this tower defense title looked shallow and boring. But one day when I was bored, I downloaded the demo and gave it a shot. I was hooked. The lanes, which had originally looked horribly limiting, create their own type of strategy. Unlike many other tower defense games, the creeps can attack and destroy your towers. Certain towers can attack creeps in lanes other than their own. There are slowing attacks and area attacks. And the different environments such as pool and rooftop introduce entirely new gameplay every few levels. Fighting off bungee zombies and zombie bobsled teams has never been so much fun.

23- No More Heroes (Suda51, Wii, 2008)
No More Heroes was a flawed game in so many ways. The open world was a disaster, and the last few fights were far too difficult. But I loved it so much. It was so over-the-top ridiculous, and it took pride in it. How many games force you to save your progress by sitting on a toilet? How many let you kill enemies and have blood and coins fly out of their bodies? Or learn new professional wrestling moves from a drunk Russian guy in a bar who instructs you in “the technique of crazy awesomeness” by beating the living crap out of you? No More Heroes succeeded in being awesome not dispite its absurdity, but because of it. If you’re a fan of RealUltimatePower, you should have an appreciation for the style of humor that makes No More Heroes shine.

22- God of War (David Jaffe, PS2, 2005)
God of war took the 3D beat-em-up genre and brought it to new levels. The refinement that exists in the God of War games is hard to find elsewhere even today. Never have I seen a game with better camera angles, and rarely have I seen such epic scope in a game. God of War uses puzzles, platforming, and hordes of enemies to create wonderful gameplay. It also makes the best use of quicktime events that I’ve seen in a game. The environments where the battles take place are often as much a part of the challenge as the enemies – when you’re battling minotaurs on a conveyor belt, falling to your death is as much a danger as being gored.

21- Fallout (Black Isle Studios, PC, 1997/1999)
I’m including Fallout and Fallout 2 here, as they ran on the same engine and could have been two halves of the same game. Seldom has such a kickass combination of story, gameplay, and humor made an appearance in a game. Fallout was brilliant because it salvaged a good bit of the adult dark humor present in Wasteland and refined it into an isometric post-apocolyptic RPG which in its day was absolutely brilliant. It’s even possible to play through the entire game with a character whose intelligence is so low that he can only speak in grunts. Yeah – it closes off a lot of options, but it’s pretty damn funny.

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