Beyond Good Grief

Beyond Good and Evil is possibly my favorite video game of all time. I recently picked up the HD remake on the Playstation Network and happily ran through my sixth playthrough of the game in short order. The HD visuals were nice, but certainly not stunning. There were, however, a few other things I noticed.

Firstly, the camera controls are absolutely horrendous. At times, this makes the game nearly unplayable. In my playthroughs of the PC version of Beyond Good and Evil, I’ve sometimes used a usb game controller, and never have I had this much difficulty looking around in the game. Whomever messed up the camera controls for Beyond Good and Evil HD should be turned over to the DomZ to have their life energy drained.

Secondly, I really wish the trophies had been more stringent. You can get 100% completion in the game without getting all the pearls, without getting all the MDisks, and without getting all the PA-1 units for full hearts. It’s nice that they added a trophy for handing a PA-1 over to Pey’j or Double H, but they could have gotten far more creative with the trophies in the game. How about trophies for getting through the Slaughterhouse or Nutrapils factory without ever being spotted? How about a trophy for defeating a DomZ serpent within 60 seconds? How about for playing the hidden pearl game or redeeming a save game code at darkroom.ubi.com? They could have done so much more, and they didn’t.

Lastly, I can’t count the number of times I tried to navigate menus using the D-pad and found that I couldn’t. Menus are navigated only via the left analog stick, which is annoying.

If you haven’t yet played Beyond Good and Evil, I don’t mean to dissuade you – it’s a great game, and the HD version finally brings it to modern consoles. I just wish that the port had been handled a bit better.

Posted in Action, Playstation 3

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