Limbo Hints, Part the Third

 

It took me three evenings to finish Limbo, and I’m glad to say that I did it with no walkthrough and no hints. In fact, I plan to get all the game’s trophies with the exception of that one that would have you complete the game in one sitting with five or less deaths. That’s crazy talk. During my second playthrough when I’d died more then ten times before chapter ten, I realized that making it through the entire game with five or less deaths was just not gonna happen. There’s also a hidden level that has you jump over a bandsaw in pitch darkness so that there’s no way to know where to actually jump. Not sure if I’ll finish that hidden level. But the main game I’ve completed.

So this is the third and final article full of Limbo hints. Once again, this is not a walkthrough. If you want walkthroughs, get ye forth to YouTube. You’ll find many. But playing without walkthroughs is such a rewarding experience, and you will enjoy the game more. But… for those times when you’re absolutely stuck, I bring you hints. Not solutions, just gentle nudges that may help you figure out the solution without walking you step-by-step through every little thing you need to do.

Something else I’ve just figured out: I think the chapters in the XBox version of the game and the Playstation 3 version of the game are numbered diferrently. I’ll bet they added more checkpoints (chapters) to the Playstation version. That said, since there are no actual numbers applies to the chapters, the numbering may be really confusing. I’ve named the chapters so that you can go by the descriptions of the elements within each chapter rather than counting white blocks.

That said, here are a few brief hints.

Chapter 20: Twin Cannons
Notice that the top cannon moves
It can destroy more than just you

Chapter 21: The Slow-Sliding Block and the Elevator
At the beginning of the level, you will have to use the same technique more than once. Probably more than twice.
You need two boxes to climb the sliding platform.

Chapter 22: Giant Blocks and the Zipline
Note what all the controls are doing
Momentum is helpful in slowing its reversal

Chapter 23: Spelunking Neon
Timing is key. You’ll have to jump _before_ it’s safe.
It’s going to take more than one press of the switch to get that block where you need it.

Chapter 24: Sawblades and Anti-Gravity
Timing is critical. Jump an instant before gravity reverses.

Posted in Platform, Playstation 3, Puzzle, XBox 360

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