The Games of 2011: Part III

Part three of my list includes games seven, eight, and nine in my list of the thirty-something games I’ve played in 2011.

 

 

 

 

The first of these is Bioshock 2. I waited a long time after the game’s release to play it because, honestly, I just wasn’t that excited. In the end, the game pretty much met my expectations. It was okay, it was well-made but hardly my favorite of games. The whole parenting angle was kind of neat, and I enjoyed turtling during the guard-the-little sister portions, but somehow I’d hoped for more from the game. I guess the Bioshock series just doesn’t gel with me like it does with some people. Still, I give it a B.

 

 

 

 

 

Chime Super Deluxe is a game that really surprised me. One day, I’d been looking for something new, scanning the PSN demos, and I downloaded the game to check it out. After trying it, I bought it, and it’s been added to the list of 3-4 casual PSN games that I constantly go back to, right beside others like Hoard and Pixeljunk Monsters. Chime is a Tetris-like shape placement game, but the shapes don’t drop. Instead, you’re looking at the grid top-down and playing against a time limit. The game’s music also reacts to your in-game actions. B+.

 

 

 

 

 

I suppose that in playing a game like Cut the Rope, I’ve jumped on the bandwagon a bit. It’s up there with games like Angry Birds. But despite its mainstream nature, it really isn’t a bad game. I’ve finished nearly every level with a 3-star rating. C+.

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