Variations on a Theme, Part VI: Customization

So here we are at the fifth part of my series on the elements I enjoy most in games. This time, I’ll be talking about games that allow you to create and customize something. The two games that come to mind as having done this very well are the Mechwarrior series and the old Commodore […]

Read the rest of Variations on a Theme, Part VI: Customization

Variations on a Theme, Part V: Tactical Combat

This is the continuation of my series on the themes that I most enjoy in video games. Today, I’ll be writing about games that include really good tactical combat. It’s interesting to note that 50% of the games run on Dungeons and Dragons rules, and that 50% of them are turn-based, while the other 50% […]

Read the rest of Variations on a Theme, Part V: Tactical Combat

Variations on a Theme, Part IV: Variety

In continuing my writing on a year-and-a-half-old Blogs of the Round Table topic, I come to the subject of gameplay variety. I wrote about this topic myself roughly a year before it came up on BoRT, but it may be time to revisit the subject. The two examples I like to look at for gameplay […]

Read the rest of Variations on a Theme, Part IV: Variety

Variations on a Theme, Part III: Atmosphere

This is the third part in my series on what themes tie together my all-time favorite video games. In April 2008, Blogs of the Round Table covered “Variations on a Theme”, and discussed what themes tie together your favorite games. I’m a bit late to the party, but I’m catching up now. Early on, I […]

Read the rest of Variations on a Theme, Part III: Atmosphere

Variations on a Theme, Part II: Innovation

This is the second part in my series on what themes tie together my all-time favorite video games. In April 2008, Blogs of the Round Table discussed this topic, and I’m only just now catching up. One aspect of games that I’ve always appreciated is innovation. When a game comes out that does something totally […]

Read the rest of Variations on a Theme, Part II: Innovation

Variations on a Theme, Part I: Conspiracy

You may have never heard of Blogs of the Round Table. It’s a cross-blog event that encourages blog authors to write about specific topics each month. BoRT has undergone a format change recently, but I’ve been examining many of the older entries, and in playing catch-up, have decided to begin by writing on the April […]

Read the rest of Variations on a Theme, Part I: Conspiracy

If I Were A Game Designer

I’m sure lots of people have thought about the kinds of games they’d make if they found themselves in hte role of game designer. I guess I’m no exception. I thought it’d be interesting to share three games I’d like to see made. Heck, if I were in the position to make these decisions, I’d […]

Read the rest of If I Were A Game Designer

Die, Tolkien, Die!

Before you jump all over me about the post title, hear me out and understand my point. Before The Hobbit and The Lord of the Rings trilogy, elves were little foot-tall guys who ran around in faerie forests and made Keebler cookies. Dwarves were midgets – human beings with far below average height. And orcs… […]

Read the rest of Die, Tolkien, Die!

Thoughts on Game Ports and Re-releases

Lots of the games I play are not new. While perhaps not all of them may qualify as truly “retro”, at least half of the games I’m normally playing are more than 2 years old. Porting games to consoles on which they’ve never before appeared or re-releasing older games as downloadable titles is a good […]

Read the rest of Thoughts on Game Ports and Re-releases

Thoughts on Tweeting Gameplay Information

I’m big on social networking – I like to share my media with anyone who cares to look. On my personal site, I’ve written software to share what book I’m currently reading and what games I’m playing. I even wrote up a php script that parses Netflix’s XML feed to show what movies I currently […]

Read the rest of Thoughts on Tweeting Gameplay Information