Why Mad World Disappointed Me

In a recent comment, Brandon asked “MadWorld disappointing?  How is that even possible?” So I figured I’d take this time to explain how I managed to be disappointed. It wasn’t really as difficult as you might think. Since I’m primarily making a point here, this article will be more of a complaint about the game […]

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Keepers: Mario Kart

Keepers is a weekly segment in which I discuss games I’ve played that I’ve seen fit to keep after playing. I generally sell a game that I’ve finished, so the only reason I keep one is because I plan to replay the game some day. Classifying a game as a “keeper” is generally a badge […]

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Keepers: Twilight Princess

Keepers is a weekly segment in which I discuss games I’ve played that I’ve seen fit to keep after playing. I generally sell a game that I’ve finished, so the only reason I keep one is because I plan to replay the game some day. Classifying a game as a “keeper” is generally a badge […]

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Puzzle Kingdoms

As a huge fan of the original Puzzle Quest and it’s successor, Galactrix, I was intrigued to see a game from PQ‘s lead designer, Steve Fawkner show up on May’s review calendar. After initially thinking that the game would be too complicated for my reviewing tastes (I tend to like games that don’t require a […]

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Wii MotionPlus

Nintendo has announced the date and price of its new MotionPlus controller. On June 8th, you’ll be able to get your hot little hands on the wiimote add-on, which clips to the bottom of your existing controller and provides a “dual-axis tuning fork angular rate sensor”, which apparently adds to the motion-sensing goodness by determining […]

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A Tale of Two Platforms: Hopes for the DSi

The DSi launches on Sunday and I am giddy with excitement. When the DSi was first announced, I was pretty ho-hum about it.  At the same time, I knew I would buy one as the need to purchase new Nintendo hardware is coded into my very genetic code.  I was ho-hum about the original DS, […]

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Lungfishopolis Holiday Bargain Guide – Part 1 of 4 (PC and Nintendo Wii)

There’s a buzz in the air. That time of year is quickly approaching once more. The time when thousands of people descend upon America’s malls and department stores and consume, consume, consume. But this year, many more of us are on a budget. It can be tough to get yourself to spend $60 on a […]

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Okami Cover Artwork

At the beginning of the year, when the Wii version of Okami was released, someone noticed something odd about the cover art on the box – there was an IGN watermark on the Okami art! Shortly thereafter, Capcom announced “Okami Cover Artwork Redemption” – basically, they planned to cover up their colossal mistake via distraction. […]

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An Argument Against Photorealism

Recently, I fired up the copy of Okami that’s been sitting on my shelf for months, gathering dust and cat hair. After the initial half hour of text-reading, when the game actually started, I was completely shocked at how good it looked. This is a Wii game, ported from the original Gamecube version – it’s […]

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Better than a Hard Drive?

Recently, Nintendo has been taking a lot of flack for the Wii’s lack of appropriate data storage. 512mB of internal flash memory just isn’t enough now that WiiWare is offering downloadable games. In a recent interview with Club Nintendo, Nintendo’s Reggie Fils-Aime said that they have a storage solution in mind, and that it’s better […]

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