An Argument Against Photorealism

Recently, I fired up the copy of Okami that’s been sitting on my shelf for months, gathering dust and cat hair. After the initial half hour of text-reading, when the game actually started, I was completely shocked at how good it looked. This is a Wii game, ported from the original Gamecube version – it’s not running on one of the consoles known to be graphics powerhouses. So why does this game look better than any photorealistic game I’ve ever seen? Because it’s not shooting for photorealism.

Okami looks like a cartoon. Not like a videogame. Somehow, the game manages to look like a really well done hand drawn anime. And whereas achieving true-to-life photorealism is still beyond the grasp of the Xbox 360, the Playstation 3, or even high-end PCs, achieving cartoon-realism is doable. It just hasn’t been done in any game other than Okami.

“Cartoon-realism?”, I hear you say, “What the frell is that?” What I’m getting at is that normally you can tell when you’re looking at a video game and when you’re looking at a cartoon. You can tell which is which. But not with Okami. And the notion that a video game that looks like this is not only doable, but is doable on a last-generation console, is very exciting to me. Maybe we’ll see more.

Some of my very favorite games have been games that haven’t even attempted photorealism. Look at Legend of Zelda: Twilight Princess. It’s a Nintendo game, of course, and Zelda’s art style has always been a bit cartoonish. But how about Psychonauts, another of my favorites? Not only is the art style in Psychonauts not photorealistic, I’d actually go so far as to call it anti-realistic. And I’m eagerly awaiting a sequel to Psychonauts at some point in the future.

The announcement of Beyond Good and Evil 2 thrilled me – it’s probably my favorite game of all time. But I feel very conflicted over the decision to make the game photorealistic. When I see Pey’j, I don’t want to see a freaky-looking realistic man-pig. I’d much rather see the friendly lovable cartoonish pig I grew to love, and cuteness somehow eludes a realistic pig-man.

When I played Uncharted, I enjoyed it. But the graphics annoyed me. Even in dark scenes, many characters and terrain elements had hints of shiny white highlighting, a side effect of the engine, I’m sure. And when I played Far Cry on the PC, back when it was considered a graphical masterpiece, the characters’ faces disturbed me. I remember commenting in my review of the game that the female lead had a bad case of TFP – Too Few Polygons – with the result that she looked mannish.

So although video games right now have chosen to take the road to photorealism, passing through uncanny valley and turning left at the corner of 3DEngine and OnlineCoOp, I’ll continue to appreciate those games that eschew photorealism for a style better suited to video gaming.

EDIT: Brandon pointed out to me that the original Okami was not a Gamecube game – it was a PS2 game. Oops!

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2 Responses to “An Argument Against Photorealism”

  1. Gideon

    I totally agree with you that certain games totally are better suited for a less realistic appearance. I still don’t understand all the sustained hate towards the Wind Waker. Perhaps it was initially somewhat jarring, but upon playing the game, it’s perfect (for that particular installment at least).

    I do think that there is a difference between artistic style and laziness though. No one has fallen victim to the laziness bug more than Nintendo. Viva Pinata has a great look and style. Animal Crossing looks terrible. They’re very similar games, yet Rare seemed to put a lot more effort into the artwork. The gameplay remains the same regardless of the fidelity of the graphics, yet I still think they could’ve worked harder. The upcoming Wii version looks exactly the same as the GC original! Like they’re reusing all the same models. That’s ridiculous. The whole Mii thing screams laziness to me as well. Is it really that hard to animate arms? Mii integration has been limited, I think, because they wouldn’t really fit in to many game worlds. I really doubt Xbox’ upcoming avatars really push that much more processing power than the Wii is able to allocate. Low-poly models and sparse environments in the Zelda games, and ugly looking environments in the Mario Kart games really take you out of the experience, in my opinion.

  2. […] a better fit for the Wii than for the XBox 360 and Playstation 3. But I’ve already touched on my thoughts on photorealism in games, and now I’d like to discuss my feelings about Beyond Good and Evil 2 […]

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