Keepers: Valkyria Chronicles

Keepers is a weekly segment in which I discuss games I’ve played that I’ve seen fit to keep after playing. I’m a self proclaimed pack-rat and collector, but if I ever had to sell my gaming collection to feed my family these are the games I’d hang onto. If my wife let me, anyway.

Valkyria Chronicles for the PS3 is one of those games that no one saw coming, and then no one bought it. For those that did though, they found an amazing SRPG with some gameplay twists never before seen in the genre. Think of the standard grid based SRPG and then think about controlling your characters and combat like a FPS, and you kind of have the idea. On top of that you add gorgeous watercolor styled graphics, an engaging storyline with tons of characters you actually care about, and you have what I feel is the best SRPG ever made. I have been slowly replaying this game on Hard mode to earn all of the medals, characters and in-game achievements. Sega has also released two brand new DLC campaigns that have kept me coming back to this game nearly a year after I finished it for the first time.

Sega will also be releasing a PSP-bound sequel next year and there is a pretty decent Anime to be found on the YouTubes if you’re interested (subtitled of course). I’m really looking forward to adding both to my Keepers shelf in the future.

Keepers, PSP
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Where Has All the Survival Horror Gone?

Wikipedia defines survival horror as a game genre in which odds are stacked against the player so as to de-emphasize direct combat, and instead encourage the player to avoid enemies. This is generally done by limiting resources such as ammunition and healing items, and by making the player’s avatar relatively weak, as opposed to other action games like Halo or God of War. The setting in a survival horror game is generally dark and horrific, and challenges are often non-combat related, taking the form of puzzles, mazes, and inventory management.

From my perspective, survival horror titles are a dying breed. The old greats like Resident Evil 2 and Eternal Darkness may never be topped. Newer games like Dead Space and Resident Evil 5 are very good, but their status as survival horror titles is questionable. A quiz that I recently took identifies me as a “Survivor-Achiever”, apparently meaning that survival horror is my genre of choice. I’ll certainly admit that I absolutely love being startled/scared by games. But it happens so rarely.

Let’s take a quick look at the history of the survival horror genre. Leaving out oldies like the Atari 2600 game Haunted House, the genre sees its origins with the 1992 PC game Alone in the Dark, and with Silent Hill and the Resident Evil series that appeared in the late 90’s on the Playstation.

In the early 2000’s, we see Resident Evil: Code Veronica X and Fatal Frame, which are both clearly within the survival horror genre, and also Eternal Darkness: Sanity’s Requiem, one of the first non-Playstation survival horror games.

The 2004 game Doom 3 has many survival horror elements, but most people agree that the game is first and foremost a first-person shooter.

In 2005, Call of Cthulhu: Dark Corners of the Earth was released. Although there is little question that it’s a survival horror game, I found it to be buggy and horribly frustrating. It also marked XBox’s attempt at an entry into the survival horror genre.

2005 also gave us Resident Evil 4, which to me really marked the death of classical the survival horror genre. Resident Evil had always been the flagship of survival horror games. While Resident Evil 4 was a fantastic game, it was clearly far more of a third-person action game than a survival horror game. Condemned: Criminal Origins and F.E.A.R. came out right around the same time. While both tried, neither was truly survival horror, due to a focus on combat in each.

Dead Space gave me new hope. While it can’t really be classified as survival horror, there were a few brilliant moments in the game that gave me a frightened feeling I haven’t really gotten from any game since Resident Evil 2. This is probably the best we’ll see in terms of survival horror for the forseeable future. I hope that games like this thrive in the future.

Lastly, Fatal Frame 4, which I have not played. Fatal Frame 4 was released for the Nintendo Wii in 2008, but only in Japan. That would be why I haven’t played it. It’s sad, really.

I’m not sure whether true survival horror as a genre is dead or not. I really do miss running from horrible creatures that you’re not supposed to kill. In most of the true survival horror games, you gain nothing from killing monsters. No cash, no loot, no experience points. Thus, running is generally a more attractive option. You’ll need that ammo when you’re backed into a corner.

Horror, List
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Zero Punctuation: Dragon Age Origins

I love Zero Punctuation. It’s hilarious. But be forewarned: it’s not G-Rated.

As a side note, he reiterates a point I made recently about Tolkien.

Video
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Happy Holidays!

It’s Christmas week, and Lungfishopolis is taking the week off. We’ll be back next week.

Lungfishopolis
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Free Game Friday: Atari 2600 Games

This is awesome. I just played all the way through the original Atari 2600 game Adventure. And then I played through both levels of Yars Revenge. The games don’t age well, but boy do they have nostalgia value. Happy Friday!

Play Yars Revenge

Play Adventure

Browse other Atari 2600 Games

Free Game Friday
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Keepers: Phantasy Star Online

Keepers is a weekly segment in which I discuss games I’ve played that I’ve seen fit to keep after playing. I’m a self proclaimed pack-rat and collector, but if I ever had to sell my gaming collection to feed my family these are the games I’d hang onto. If my wife let me, anyway.

Ah, the good ol’ days of the Dreamcast. My fondness for this system knows no bounds, as it was responsible for introducing me to the “next gen” of gaming back in ’99. Pretty much all of my favorite genres today were introduced or refined for me on this system: racing, sports, fighting, platforming and MMO’s.  Yes, you read that right, MMO. Phantasy Star Online was the first MMO I ever played and it was my gateway drug to EverQuest, City of Heroes and the mighty World of Warcraft. I suppose these days you’d call PSO more of a Co-Op game than MMO, since your parties consisted of only 4 people, but you could log in over SegaNet (I loved Sega’s ISP, it was so much better than AOHell) and interact with hundreds of other people in the game’s lobbies before landing a party and setting off for adventures. I have great memories of dungeon crawling with friends until late hours of the night, grinding out XP and hunting for rare weapons and upgrading our MAGs.

I still fire this up on my second Dreamcast (connected to my PC monitor via VGA adapter) and play my 71st level HUcast. Graphically the game still looks nice and is a lot of fun even if you can’t play it online anymore. Someday I’ll hit level 100 and then retire the game for good. Or start a new character and let the grindfest begin anew.

Keepers, MMO, Retro
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Thoughts on DLC Integration

Just a quick thought on something I’ve noticed in Dragon Age: Origins. Downloadable content is nothing new, but I don’t think I’ve ever seen extra downloadable content marketed from within the base game before. In Dragon Age, there’s a guy in your campsite offering you a quest. But the quest he’s asking you to do isn’t included in the main game – you have to buy it separately. So while he’s saying “Help me! Please help me!”, you can’t do so without shelling out some real-world Benjamins.

This makes me wonder if Borderlands would have let you see the distant Zombie Island of Dr. Zed over an impassable ocean channel or if Rock Band would mix in downloadable tracks with all the other songs in the list, but not let you access them. It’s an odd new model, and it’ll be interesting to see where it goes.

Musings
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Is Borderlands the New Fallout?

As I continue to play through Borderlands, after having completed the main quest, I notice more and more the external influences that must have affected the game’s design. For example, the pillar of light that appears when you activate quick travel looks very much like the pillar of light coming from City 17’s Citadel in the Half-Life 2 episodes. And the game’s scythids are very much like headcrabs. There are probably many more influences I’m missing.

But by far the thing I’m noticing most about Borderlands is that it’s a heck of a lot like Fallout.

In many ways, Borderlands is more like Fallout 1 and Fallout 2 than the new 3D Fallout 3 game is. Of course, Borderlands couldn’t use Supermutants and Deathclaws, but there are so many other factors omitted from Fallout 3 that are present in Borderlands.

Aside from the fact that both games take place in a wasteland, the most apparent thing is the music. The ambient drum-heavy music sounds like it could have been taken directly from one of the original Fallout games.

Another thing is the irreverant, often adult humor. In one of the original Fallout games, you could have sex with a girl, after which her father would force you to marry her at shotgun-point. In Borderlands, Scooter calls the Catch-A-Ride “more busted than my momma’s girl parts”. Things like this crack me up.

Both the original two Fallout games and Borderlands have a penchant for Easter Eggs and intertextuality. In Fallout, I stumbled across Dr. Who’s Tardis and found a velvet Elvis. In Borderlands, “Mad Mel” is an obvious combination of Mad Max and Mel Gibson, you can find the leg lamp from A Christmas Story, and when you choose an orange vehicle there’s a “00” painted on the side. Dukes of Hazzard, anyone?

Fallout 3 obviously had more of a plot, whereas Borderlands has multiplayer gameplay, which is one of the main draws of the game. I could go on comparing and contrasting them, but the most interesting comparisons have already been made.

Musings, RPG, Shooter
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The Borderlands Gun Show

This is a pretty cool site. The Gun Show allows people to upload and show off their Borderlands items, and it seems as though they may have a system in place for people who want to trade items. Fun to look through.

Shooter
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Team Fortress 2 Short

I don’t play much TF2 anymore. I’m actually really really bad at it. Really. But I got a kick out of this video.

Video
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