Having recently gotten stuck in Eternal Darkness, I started thinking about the games in which I've gotten stuck, why that might be, and whether it's the fault of developers or my own. So here follows a list of games I've never finished. Sometimes it was because I couldn't get past a certain point, other times I simply lost interest. These are mostly games I've never written about, having never beat them, so there will be some mini-reviewage going on here.
Castlevania: Dawn of Sorrow (DS) I'm a huge fan of Castlevania games. Have been since Castlevania 3 on the NES, which is still my 2nd favorite, right after Symphony of the Night on the original Playstation, which was perfection. Dawn of Sorrow did some pretty interesting things with the stylus. Most notably, when you defeat a boss, you need to draw a mystical symbol, or seal on the screen to keep it dead. This generally involves quickly fumbling for the stylus, but isn't really that bad. The first seal is something simple - like a triangle - but they get progressively more difficult. The stylus is also used for breaking blocks once you get an item that lets you do so, and for rearranging rooms slide-puzzle style, which was a really nice touch. But at one point, I'd travesrsed the entire castle 2 or 3 times and found nothing new. So I checked an online walkthrough, a practice I've come to hate more and more each time I'm forced to do it. It said that there was a door that I had to open by using a specific spell. I ran around the entire area it said many times, using that spell, and never found where I was supposed to go. Completely stuck. I can't imagine how the game's developers expected people to figure out what to do here.
Call of Cthulhu: Dark Corners of the Earth (PC) Call of Cthulhu started great. The story was good, although much of what made H.P. Lovecraft's writing great is that the imagery was all in your head, and actual graphics can't compare to what you imagine when reading his stories. The injury and sanity systems were great, but the greatness stopped there. The latter half of the game is an exercise in frustration. And at the end, I kept dying. I later learned that there was a bug in the PC version of the game which actually makes it so that it's impossible to complete the game. Nice.
Eternal Darkness: Sanity's Requiem (GC) I actually really liked this game, and I'll likely write up a review at some point. I'll possibly even go back to it at some point. The insanity effects are the best part of the game by far. But the Ulyaoth Black Guardian at the end of chapter 9 kicked my ass. As soon as it started summoning zombies, I was completely unable to harm it.
Grim Fandango (PC) I know, I know. I'm liable to get my ass kicked for quitting this game - I know that everyone and their uncle loves it. I still have it, and I'll probably go back to it someday. I just couldn't figure out what to do at the point where you have to get Glottis to climb the marrow extractor. I now know what I was doing wrong. When he climbs up, I'd viewed that as a cutscene, and waited for it to play out. I didn't realize that I could move while he was up there. Too bad I'd already uninstalled by the time I figured it out.
Metal Gear Solid 2: Sons of Liberty (PC) This was the first (and currently only) Metal Gear game I've played. It was actually pretty good, and I enjoyed all the supremely odd moments. But a fight against three Metal Gears at what I assume was the 85% point of the game was just too hard for me. The PC version was a terrible port from the PS2, which I assume was a big part of the problem. The sword I'd just gotten was actually impossible to use with the USB joypad I had.
Temple of Elemental Evil (PC) So many things were done right in this game, but it was just so buggy, as I wrote previously in Temple of Elemental Evil - Why it was Great, why it Stunk. Shortly after writing that, I went back and reinstalled it with the Circle of Eight patches. They really fixed a number of things, although I never got to find out whether they'd fixed the bugs with the elemental nodes, since I was forced to skip them. Co8 added a bunch of really nice content, but amongst the added items was one which prevented me from reaching the nodes. I did get to the final boss in the game, a demigoddess with near-infinite hit points. And only through a bug in the game was I able to nearly beat her, although it took hours of tedious gameplay. But then I made the mistake of engaging in conversation when she was nearly dead, which allowed her to heal herself back to full hit points. That's when I quit that game.
Vampire: The Masquerade - Bloodlines (PS2) This game had a feel very much like KotOR, albeit much darker, which is understandable given that it's a Vampire game. The dialog and plots were very well written, but much like Neverwinter Nights and KotOR, I hated the combat system. Sorry, Bioware. Still, that wasn't my problem. My problem was that probably about two thirds of the way through the game, I was told to go to the second floor of a restaurant. I spent what seemed like forever running around that place, inside and out. No staircase anywhere. No door I'd missed. There was no second floor. WTF??? And it wasn't a mission I could skip - it was central to the game's plot - not a side-quest.So that's it. Twenty-one games. And fully two thirds of them have titles with colons. What's with that? Maybe I should rename this site GregHowley.com: Blog of Wonder.
But seriously, I'd never realized before I started writing this just how many games I've given up on throughout the years. And looking more closely at things, it seems that the most frequent thing that got me was game difficulty. Ten of the games I quit due to difficulty, five because they weren't worth it or weren't fun, four because I got stuck on a puzzle or didn't know where to go next, and two due to game bugs - and I'm counting Temple of Elemental Evil as a bug, since the game is so so buggy.
Thief: The Dark Project - Another of my favorite games. Definitely near the top of the FPS list (right under Deus Ex). While I like Deadly Shadows, I feel that its predecessors are superior.
Prince of Persia: The Sands of Time - I played this one on the Xbox, and I think that made all the difference. Even so, there were times when I wanted to throw my controller through the television and then box the whole mess up and mail it to Ubisoft.